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Wesnoth Units database

Horseman

(image)

Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from:
Advances to: Knight Lancer
Cost: 23
HP: 38
Movement: 8
XP: 44
Level: 1
Alignment: lawful
IDHorseman
Abilities:
(image)spear
pierce
9 - 2
melee
charge
Resistances:
blade20%
pierce-20%
impact30%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
بُسْتان الفُطر420%
تلال240%
ثلج230%
جبال9920%
حائط كهف9920%
رمال230%
غابة330%
قرية140%
كهف420%
مستنقع420%
مياه ضحلة420%
مياه عميقة9920%
مَرْج140%
هاوِيَة9920%