캠페인 |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH GW 기 - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
언어 |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.특수 Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | |
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Advances to: | 나이트 랜서 |
이동력: | 23 |
체력: | 38 |
이동력: | 8 |
경험치: | 44 |
레벨: | 1 |
Alignment: | 질서 |
ID | Horseman |
Abilities: |
스피어 관통 | 9 - 2 밀리 | 돌격 |
저항력 | |
---|---|
블레이드 | 20% |
관통 | -20% |
충격 | 30% |
불 | 0% |
얼음 | 0% |
레인지 | 20% |
지형 | 이동력 | 방어 |
---|---|---|
깊은 물 | 99 | 20% |
눈 | 2 | 30% |
늪 | 4 | 20% |
동굴 | 4 | 20% |
동굴 벽 | 99 | 20% |
마을 | 1 | 40% |
모래 | 2 | 30% |
버섯 동굴 | 4 | 20% |
산 | 99 | 20% |
숲 | 3 | 30% |
얕은 물 | 4 | 20% |
언덕 | 2 | 40% |
초원 | 1 | 40% |
협곡 | 99 | 20% |