Kampagnen |
---|
IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Anmerkungen: Ihre Fähigkeit als Plänkler erlaubt es dieser Einheit, ungesehen an ihren Feinden vorbeizukommen und dabei jegliche Kontrollzone zu ignorieren.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Fechter |
Kosten: | 16 |
LP: | 28 |
Bewegungskosten: | 6 |
EP: | 42 |
Level: | 1 |
Tag-/Nachteinfluss: | redlich |
ID | Fencer |
Fertigkeiten: | Plänkler |
sabre Klinge | 4 - 4 Nahkampf |
Resistenzen: | |
---|---|
Klinge | -30% |
Stich | -20% |
Wucht | -20% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 70% |
Dorf | 1 | 70% |
Höhle | 2 | 50% |
Höhlenwand | 99 | 50% |
Hügel | 2 | 70% |
Kluft | 99 | 20% |
Pilzhain | 2 | 70% |
Sand | 2 | 40% |
Schnee | 2 | 40% |
Seichtes Wasser | 2 | 40% |
Sumpf | 2 | 40% |
Tiefes Wasser | 99 | 30% |
Wald | 2 | 70% |
Wiese | 1 | 60% |