Campaña |
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IdE HdO EMdT EDdW LGdS UCsDH BlSA DalO HaT Libertad ERdN UIdO CdF |
Era |
GW Ledlh Pd - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Notas Especiales: La habilidad para escabullirse de esta unidad le permite ignorar las zonas de control del enemigo, pudiendo así moverse libremente entre ellos.
Procede de: | |
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Se convierte en: | Duelista |
Coste: | 16 |
PV: | 28 |
Movimiento: | 6 |
PX: | 42 |
Level: | 1 |
Alineamiento: | legal |
ID | Fencer |
Habilidades: | hostigador |
sabre de corte | 4 - 4 cuerpo a cuerpo |
Resistencias: | |
---|---|
de corte | -30% |
de penetración | -20% |
de impacto | -20% |
de fuego | 0% |
de frío | 0% |
arcano | 20% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Abismo | 99 | 20% |
Aguas profundas | 99 | 30% |
Aguas someras | 2 | 40% |
Aldea | 1 | 70% |
Arena | 2 | 40% |
Bosque | 2 | 70% |
Campo de setas | 2 | 70% |
Colinas | 2 | 70% |
Cueva | 2 | 50% |
Montañas | 3 | 70% |
Nieve | 2 | 40% |
Pantano | 2 | 40% |
Pared de cueva | 99 | 50% |
Pradera | 1 | 60% |