Campagna |
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IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
Era |
Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Note speciali: L'abilità di incursore di questa unità le permette di ignorare le zone di controllo nemiche e così può muoversi indisturbata attorno a essi.
Avanza da: | |
---|---|
Avanza come: | Spadaccino |
Costo: | 16 |
PF: | 28 |
Movimento: | 6 |
PE: | 42 |
Level: | 1 |
Allineamento: | legale |
ID | Fencer |
Abilità: | incursore |
sabre lama | 4 - 4 ravvicinato |
Resistenze: | |
---|---|
lama | -30% |
perfora | -20% |
impatto | -20% |
fuoco | 0% |
freddo | 0% |
esoterico | 20% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Abisso | 99 | 20% |
Acque basse | 2 | 40% |
Acque profonde | 99 | 30% |
Campo di funghi | 2 | 70% |
Caverna | 2 | 50% |
Colline | 2 | 70% |
Foresta | 2 | 70% |
Montagne | 3 | 70% |
Neve | 2 | 40% |
Palude | 2 | 40% |
Parete di caverna | 99 | 50% |
Prateria | 1 | 60% |
Sabbia | 2 | 40% |
Villaggio | 1 | 70% |