Kampanya |
---|
EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Lenguahe |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | Horseman |
---|---|
Advances to: | Paladin Grand Knight |
Cost: | 40 |
HP: | 58 |
Mga galaw: | 8 |
XP: | 120 |
Antas: | 2 |
Alignment: | naaayon sa batas |
ID | Knight |
Mga Abilidad: |
sword espada | 8 - 4 suntukan | ||
lance tusukin | 14 - 2 suntukan | charge |
Resistances: | |
---|---|
espada | 20% |
tusukin | -20% |
epekto | 30% |
apoy | 0% |
malamig | 0% |
arcane | 20% |
Pook | Movement Cost | Depensa |
---|---|---|
Cave | 4 | 20% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Deep Water | 99 | 20% |
Forest | 3 | 30% |
Hills | 2 | 40% |
Mga Nayon: | 1 | 40% |
Mountains | 99 | 20% |
Mushroom Grove | 4 | 20% |
Shallow Water | 4 | 20% |
Swamp | 4 | 20% |
hindi | 2 | 30% |
isla | 1 | 40% |
isla | 2 | 30% |