Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Level: | 2 |
Aparteneco: | lawful |
Id: | Dune Strider |
Abilities: | energia |
Attacks (damage × count)
lanco | piko | 6 × 4 | de proksime | (first strike) | |
bolas | frapo | 7 × 2 | distance | (malrapidigo) |
Rezisto
klingo | -10% | piko | -10% | |||
---|---|---|---|---|---|---|
frapo | -10% | fajro | 0% | |||
frosto | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Arbaro | 2 | 60% | |
Coastal Reef | 2 | 40% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 50% | |
Frozen | 3 | 20% | |
Fungus | 2 | 60% | |
Kastelo | 1 | 60% | |
Kaverno | 2 | 40% | |
Malprofunda akvo | 3 | 30% | |
Marĉo | 2 | 30% | |
Montetoj | 2 | 60% | |
Montoj | 2 | 60% | |
Sablo | 1 | 60% | |
Unwalkable | ‒ | 0% | |
Vilaĝo | 1 | 60% |