Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Tase: | 2 |
Hoiak: | lawful |
Id: | Dune Strider |
Abilities: | tabamatu |
Attacks (damage × count)
oda | torge | 6 × 4 | lähirünnak | (first strike) | |
bolas | löök | 7 × 2 | kaugrünnak | (aeglustav) |
Vastupanuvõimed
tera | -10% | torge | -10% | |||
---|---|---|---|---|---|---|
löök | -10% | tuli | 0% | |||
külm | 0% | müstiline | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Fake Shroud | ‒ | 0% | |
Fungus | 2 | 60% | |
Koobas | 2 | 40% | |
Küla | 1 | 60% | |
Künkad | 2 | 60% | |
Liiv | 1 | 60% | |
Loss | 1 | 60% | |
Lumi | 3 | 20% | |
Läbimatu | ‒ | 0% | |
Madal vesi | 3 | 30% | |
Mets | 2 | 60% | |
Mäed | 2 | 60% | |
Rannakaljud | 2 | 40% | |
Soo | 2 | 30% | |
Sügav vesi | ‒ | 0% | |
Tasandik | 1 | 50% |