Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
ниво: | 2 |
поредак: | lawful |
Id: | Dune Strider |
Abilities: | чаркање |
Attacks (damage × count)
копље | пробој | 6 × 4 | блиски | (first strike) | |
bolas | удар | 7 × 2 | одступни | (успоравање) |
отпорности
сечиво | -10% | пробој | -10% | |||
---|---|---|---|---|---|---|
удар | -10% | ватра | 0% | |||
мраз | 0% | волшебни | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Fake Shroud | ‒ | 0% | |
Fungus | 2 | 60% | |
брда | 2 | 60% | |
дубока вода | ‒ | 0% | |
замак | 1 | 60% | |
клизавица | 3 | 20% | |
мочвара | 2 | 30% | |
обалски гребен | 2 | 40% | |
песак | 1 | 60% | |
пећина | 2 | 40% | |
планине | 2 | 60% | |
плитка вода | 3 | 30% | |
равница | 1 | 50% | |
расцеп | ‒ | 0% | |
село | 1 | 60% | |
шума | 2 | 60% |