Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Nível: | 2 |
Alinhamento: | diurno |
Id: | Dune Strider |
Abilities: | escaramuçador |
Attacks (damage × count)
lança | perfurante | 6 × 4 | curto | (iniciativa) | |
bolas | impacto | 7 × 2 | longo | (atrasar) |
Resistências
cortante | -10% | perfurante | -10% | |||
---|---|---|---|---|---|---|
impacto | -10% | fogo | 0% | |||
gelado | 0% | arcano | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Aldeias | 1 | 60% | |
Areia | 1 | 60% | |
Castelo | 1 | 60% | |
Caverna | 2 | 40% | |
Colinas | 2 | 60% | |
Congelado | 3 | 20% | |
Fake Shroud | ‒ | 0% | |
Floresta | 2 | 60% | |
Floresta de Cogumelos | 2 | 60% | |
Impassível | ‒ | 0% | |
Montanhas | 2 | 60% | |
Planície | 1 | 50% | |
Pântano | 2 | 30% | |
Recife Costeiro | 2 | 40% | |
Águas Profundas | ‒ | 0% | |
Águas Rasas | 3 | 30% |