Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
레벨: | 2 |
선호시간대: | lawful |
Id: | Dune Strider |
Abilities: | 척후 |
Attacks (damage × count)
창 | 관통 | 6 × 4 | 근접 | (선공) | |
bolas | 충격 | 7 × 2 | 원격 | (둔화) |
저항력
참격 | -10% | 관통 | -10% | |||
---|---|---|---|---|---|---|
충격 | -10% | 화염 | 0% | |||
냉기 | 0% | 신령 | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Fake Shroud | ‒ | 0% | |
Fungus | 2 | 60% | |
깊은 물 | ‒ | 0% | |
늪 | 2 | 30% | |
도보불능 | ‒ | 0% | |
동굴 | 2 | 40% | |
마을 | 1 | 60% | |
모래 | 1 | 60% | |
산 | 2 | 60% | |
산호초 | 2 | 40% | |
설빙 지역 | 3 | 20% | |
성 | 1 | 60% | |
숲 | 2 | 60% | |
얕은 물 | 3 | 30% | |
언덕 | 2 | 60% | |
평지 | 1 | 50% |