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Lunatic Knight
Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | Lancer |
---|---|
Advances to: | ‒ |
Cost: | 60 |
HP: | 60 |
Moves: | 10 |
XP: | =80 |
Level: | 3 |
Alignment: | lawful |
Id: | Lunatic Knight |
Abilities: | ‒ |
Attacks (damage × count)
lance melee | 15 × 3 pierce | charge | |
lance melee | 14 × 3 pierce | charge knockback |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Fungus | 4 | 20% | |
Hills | 2 | 40% | |
Mountains | ‒ | 0% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 40% |
Last updated on Fri Apr 20 13:16:59 2018.