Traveler

(image)

The orcs that most of the denizens of Wesnoth are familiar with are the teaming masses forced out of the Northlands. But the orcish societies are more complicated in those Northlands. Orcs with less physical strength, but greater intelligence, can survive in their own unique niches. Orcish Travelers have spent years moving between various orcish, and sometimes even dwarvish, cities and strongholds, gaining exposure to a wide variety of practices and arts. In general, they are competent warriors, as any orc would be, but each individual can have unique capabilities.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Vagrant
Advances to:
Cost: 40
HP: 67
Moves: 6
XP: 65
Level: 3
Alignment: neutral
Id: Orcish Traveler
Abilities: medicine

Attacks (damage × count)

(image)sword
melee
11 × 3
blade
(image)dust
ranged
7 × 2
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:43:55 2018.