Grand Necromancer

(image)

His wanderings on a dark path have given him power normally not granted to mortals, though he should have been turned into a true undead earlier, the Grand Necromancer managed to oppose death and bend it's magic to his will, becoming a powerful black mage, while retaining his human form.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from:
Advances to:
Cost: 100
HP: 75
Moves: 5
XP: 200
Level: 4
Alignment: chaotic
Id: PR_Grand Necromancer
Abilities:

Attacks (damage × count)

(image)staff
melee
7 × 3
impact
plague
(image)chill wave
ranged
18 × 3
cold
magical
(image)shadow wave
ranged
18 × 2
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:55:32 2018.