Hellruna / Hellrune

(image) (image)

One of the pinnacles of what is considered ‘black magic’ is the art of necromancy, the terrible ability to awaken the dead with false life. This discovery alone caused humanity’s condemnation of black magic, for the nightmarish things it has made real have given fear a vast new arsenal.

This ability, in all aspects, is the first step towards cheating death of its ultimate prize.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)
(portrait)

Information

Advances from: Dark Sorcerer
Advances to:
Cost: 50
HP: 70
Moves: 5
XP: 150
Mæþ: 3
Alignment: chaotic
Id: Necromancer
Abilities:

Attacks (damage × count)

(image)ƿoles stæf
neahfeoht
6 × 3
dynt
ƿol
(image)cielƿaðum
feorfeoht
17 × 2
ceald
drylic
(image)sceaduƿaðum
feorfeoht
12 × 2
runlic
drylic

Resistances

(icon) ecg0% (icon) stice0%
(icon) dynt0% (icon) fyr0%
(icon) ceald0% (icon) runlic20%

Terrain

TerrainMovement CostDefense
(icon) Beorgas360%
(icon) Burg160%
(icon) Coastal Reef230%
(icon) Deop Ƿæter0%
(icon) Fild140%
(icon) Fungus250%
(icon) Gefroren320%
(icon) Hyllas250%
(icon) Sand230%
(icon) Sceald Ƿæter320%
(icon) Scræf240%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Þorp160%
(icon) Ƿeald250%
Last updated on Fri Apr 20 11:46:47 2018.