Wood's Druid

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This unit is from BEEM. Its coding and art were done by Voodoo, Baro_st, Tydeus, Dibs, and various others.

These human warriors at the beginning are young alchemists who, banished from their native villages having broken the law or having practiced forbidden magic, are forced to live in the woods as fugitives. Ever wanted, they have to rob the travelers to survive. Living in symbiosis with nature, Exiles usually become druids. In addition to their extraordinary power, exiles are able to prepare potions and mixtures which can heal every type of wounds, including poison-based ones.The older ones acquire uncommon wisdom and knowledge. Some of them become powerful wizards able to use both fire and arcane spells with great skill, throwing fireballs and lightning bolts from their staffs, which are real symbols of their power.

(portrait)

Information

Advances from: Exiled Alchemist
Advances to: Legendary Sorcerer
Cost: 33
HP: 40
Moves: 5
XP: 80
Level: 2
Alignment: chaotic
Id: AE_bem_wood_warriors_Woods_Druid
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact6 × 2(melee attack) melee
(image)fireball(fire attack) fire8 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:58:16 2024.