Shaman

(image)

This unit is from the Era of Four Moons. Its coding was done by Velensk and art by L. Shelby.

When witch doctors embark on the second stage of their mastery they must choose either the light path or the dark path. Those who choose the light path gain greater ability to heal.

 

Information

Advances from: Witch Doctor
Advances to: Spirit Wielder
Cost: 31
HP: 53
Moves: 5
XP: 82
Level: 2
Alignment: chaotic
Id: AE_efm_highlanders_Shaman
Abilities: cures, heals +8

Attacks (damage × count)

(image)knife(blade attack) blade6 × 2(melee attack) melee
(image)curse(arcane attack) arcane6 × 3(ranged attack) ranged(magical, hex)

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-20% (icon) fire20%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Nov 13 03:39:48 2024.