Great Jinn

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

New summoners learn early on that jinn are much different from the elementals they have summoned from the Abyss. Jinn bear an insatiable thirst for knowledge that will soon cause them to become great jinn. Wiser than their own masters and possessing some fundamentals of summoning, great jinn are treated similarly to humans, if not better for their insight.

Great jinn frequently hold positions of authority, commanding divisions and even having a place of power in councils. Gifted with quick minds, great jinn still search for answers to life’s questions, despite the position they have.

(portrait)

Information

Advances from: Dimensional Gate II, Jinn
Advances to: Wonderful Jinn
Cost: 40
HP: 44
Moves: 5
XP: 110
Level: 2
Alignment: neutral
Id: AE_mag_Great_Jinn
Abilities: regenerates +4

Attacks (damage × count)

(image)magical scimitar(blade attack) blade6 × 2(melee attack) melee(magical)
(image)magic(arcane attack) arcane7 × 4(ranged attack) ranged(magical, drains)

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef140%
(icon) Deep Water240%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Wed Nov 13 03:41:37 2024.