Arch-Fiend

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Sighted only a few times, the Infected 'Arch-Fiend' is a near-perfect anti-vehicle unit. It's refined fireballs burn away armor and flesh alike, and are more-than-capable of providing fire support to the newer recruits, who are defenseless outside of melee range.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):

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Information

Advances from: Moloch
Advances to:
Cost: 20
HP: 52
Moves: 5
XP: 100
Level: 3
Alignment: chaotic
Id: infected_immolator3
Abilities:

Attacks (damage × count)

(image)aura(fire attack) fire10 × 2(melee attack) melee
(image)fireball(fire attack) fire12 × 3(ranged attack) ranged

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact0% (icon) fire60%
(icon) cold-20% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:32:35 2024.