Field Medic

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Since the Fall, anyone with any skill whatsoever in first-aid is considered extremely valuable, capable of preventing death or sepsis in their injured comrades. Consequently, these medics are vital and given the first choice of scavenged body armor. Because they are not meant to fight on the front lines, they do not carry heavy weaponry but their sidearms are nonetheless useful at range.

UTILITY: Support
STRONG AGAINST: -
WEAK AGAINST: Heavy Melee


Special Notes (1.14-style, please update to the new list format to avoid duplicates):

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Information

Advances from:
Advances to: Doctor
Cost: 15
HP: 32
Moves: 5
XP: 32
Level: 1
Alignment: lawful
Id: survivors_medic
Abilities: heals +4

Attacks (damage × count)

(image)Gun Bash(impact attack) impact5 × 2(melee attack) melee
(image)Ramshackle pistol(pierce attack) pierce7 × 2(ranged attack) ranged

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:32:36 2024.