Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Level: | 2 |
Golongan: | lawful |
Id: | Dune Strider |
Abilities: | menyelinap |
Attacks (damage × count)
tombak | tusukan | 6 × 4 | serangan jarak dekat | (first strike) | |
bolas | peremuk | 7 × 2 | serangan jarak jauh | (memperlambat) |
Daya Tahan
senjata tajam | -10% | tusukan | -10% | |||
---|---|---|---|---|---|---|
peremuk | -10% | api | 0% | |||
dingin | 0% | misterius | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Beku | 3 | 20% | |
Bukit | 2 | 60% | |
Datar | 1 | 50% | |
Desa | 1 | 60% | |
Fake Shroud | ‒ | 0% | |
Fungus | 2 | 60% | |
Gua | 2 | 40% | |
Gunung | 2 | 60% | |
Hutan | 2 | 60% | |
Istana | 1 | 60% | |
Pantai Berbatu Karang | 2 | 40% | |
Pasir | 1 | 60% | |
Perairan Dalam | ‒ | 0% | |
Perairan Dangkal | 3 | 30% | |
Rawa | 2 | 30% | |
Tak Terlewati | ‒ | 0% |