Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Rang: 2
Alliantie: gezagsgetrouw
Id: Dune Strider
Abilities: warzaaier

Attacks (damage × count)

(image)speer(pierce attack) puntig6 × 4(melee attack) dichtbij(snelle slag)
(image)boleadoras(impact attack) stomp7 × 2(ranged attack) afstand(vertraagt)

Weerstanden

(icon) scherp-10% (icon) puntig-10%
(icon) stomp-10% (icon) vuur0%
(icon) koud0% (icon) witte magie10%

Terrain

TerrainMovement CostDefense
(icon) Bergen260%
(icon) Bevroren320%
(icon) Bos260%
(icon) Diep Water0%
(icon) Dorp160%
(icon) Grot240%
(icon) Heuvels260%
(icon) Kasteel160%
(icon) Kustrif240%
(icon) Moeras230%
(icon) Neppe Sluier0%
(icon) Onbewandelbaar0%
(icon) Ondiep Water330%
(icon) Paddenstoelen260%
(icon) Vlak150%
(icon) Zand160%
Last updated on Wed Nov 13 01:05:24 2024.