Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
nivo: | 2 |
poredak: | lawful |
Id: | Dune Strider |
Abilities: | čarkanje |
Attacks (damage × count)
koplje | proboj | 6 × 4 | bliski | (first strike) | |
bolas | udar | 7 × 2 | odstupni | (usporavanje) |
otpornosti
sječivo | -10% | proboj | -10% | |||
---|---|---|---|---|---|---|
udar | -10% | vatra | 0% | |||
mraz | 0% | volšebni | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Fake Shroud | ‒ | 0% | |
Fungus | 2 | 60% | |
brda | 2 | 60% | |
duboka voda | ‒ | 0% | |
klizavica | 3 | 20% | |
močvara | 2 | 30% | |
obalski greben | 2 | 40% | |
pećina | 2 | 40% | |
pijesak | 1 | 60% | |
planine | 2 | 60% | |
plitka voda | 3 | 30% | |
rascep | ‒ | 0% | |
ravnica | 1 | 50% | |
selo | 1 | 60% | |
zamak | 1 | 60% | |
šuma | 2 | 60% |