Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Cấp độ: | 2 |
Phân loại: | lawful |
Id: | Dune Strider |
Abilities: | đột nhập |
Attacks (damage × count)
giáo | đâm | 6 × 4 | cận chiến | (đánh trước) | |
bolas | va đập | 7 × 2 | từ xa | (chậm) |
Sức kháng cự
chém | -10% | đâm | -10% | |||
---|---|---|---|---|---|---|
va đập | -10% | lửa | 0% | |||
lạnh | 0% | bí kíp | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Cát | 1 | 60% | |
Fake Shroud | ‒ | 0% | |
Hang động | 2 | 40% | |
Không thể đi bộ qua | ‒ | 0% | |
Làng | 1 | 60% | |
Lâu đài | 1 | 60% | |
Núi | 2 | 60% | |
Nước nông | 3 | 30% | |
Nước sâu | ‒ | 0% | |
Nấm | 2 | 60% | |
Rừng | 2 | 60% | |
Đá ngầm ven biển | 2 | 40% | |
Đóng băng | 3 | 20% | |
Đất phẳng | 1 | 50% | |
Đầm lầy | 2 | 30% | |
Đồi | 2 | 60% |