Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Nivell: | 2 |
Alineació: | legal |
Id: | Dune Strider |
Abilities: | fustigació |
Attacks (damage × count)
llança | perfora | 6 × 4 | melé | (primer cop) | |
boles | impacta | 7 × 2 | distància | (alentidor) |
Resistències
talla | -10% | perfora | -10% | |||
---|---|---|---|---|---|---|
impacta | -10% | foc | 0% | |||
fred | 0% | arcà | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Aigua poc profunda | 3 | 30% | |
Aigua profunda | ‒ | 0% | |
Bosc | 2 | 60% | |
Castell | 1 | 60% | |
Cova | 2 | 40% | |
Escull costaner | 2 | 40% | |
Fong | 2 | 60% | |
Gelat | 3 | 20% | |
Impracticable | ‒ | 0% | |
Muntanyes | 2 | 60% | |
Pantà | 2 | 30% | |
Plana | 1 | 50% | |
Poble | 1 | 60% | |
Sorra | 1 | 60% | |
Turons | 2 | 60% | |
Vel fals | ‒ | 0% |