Elephant

(image)

Those huge beasts are captured in faraway lands unknown, and then brought into the khalifate capital, where they are tamed in a special school, becoming beasts of war.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. If this unit has killed an hostile then must move to it's hex. This unit is immune to slow spec.

 

Information

Advances from:
Advances to: War Elephant, Siege Elephant
Cost: 26
HP: 46
Moves: 4
Vision: 2
XP: 64
Level: 1
Alignment: neutral
Id: Exi Elephant
Abilities: intangible, no ZoC

Attacks (damage × count)

(image)ram
melee
None × None
impact
slows
trample
(image)archers
short
6 × 2
pierce

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave20%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus20%
(icon) Hills240%
(icon) Mountains330%
(icon) Sand140%
(icon) Shallow Water20%
(icon) Swamp20%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:09:20 2018.