Healer / Adept

(image) (image)

Some apprentices, as they learn about the truth of the suffering and squalor in which humanity too often lives in the world, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.

Though not trained for combat, they are a potent ally against magical or unnatural things.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing. This unit’s holy attack deals tremendous damage to evil creatures, and even some to neutral creatures.

 
 

Information

Advances from:
Advances to: Priest
Cost: 20
HP: 24
Moves: 5
Vision: 2
XP: 44
Level: 1
Alignment: lawful
Id: Exi Healer
Abilities: healing, heals

Attacks (damage × count)

(image)staff
melee
5 × 1
impact
(image)lightbeam
short
7 × 2
holy
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:09:17 2018.