Paleblood Tarantula

(image)

These terrifying creatures are known as Paleblood Tarantulas by those who survived an encounter with one of them. Their name stems from the fact that those bitten by their fangs begin to turn pale and their bodies stiff to the point that they cannot hold a weapon. Although some of this is alleviated in time if the poison is cured, some lasting effects persist. No one knows why these monsters follow the Saurian's commands, however survivors of a failed Saurian extermination compaign have made this fact undeniably clear.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: Jagged Spider
Advances to:
Cost: 50
HP: 70
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: BloodTarantula
Abilities: regenerates

Attacks (damage × count)

(image)fangs(blade attack) blade13 × 2(melee attack) melee(cripple, poison)
(image)silk spit(impact attack) impact6 × 3(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed May 15 02:30:08 2024.