Dark Initiate

(image) (image)

Curiosity is the mother of scholarship and thus the highest virtue of the order of magi. However, not all students find the golden mean, and some succumb to the temptation of practising the dark arts at night.

The resulting lack of sleep exhausts them so much, that they become even weaker than lawful initiates.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

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Information

Advances from:
Advances to: Dark Adept
Cost: 12
HP: 16
Moves: 5
XP: 26
Level: 0
Alignment: chaotic
Id: Dark Initiate
Abilities:

Attacks (damage × count)

(image)chill wave(cold attack) cold6 × 2(ranged attack) ranged(magical)
(image)shadow wave(arcane attack) arcane4 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed May 15 02:30:09 2024.