Orcish Nightblade

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A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

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Information

Advances from:
Advances to:
Cost: 43
HP: 75
Moves: 6
XP: 600
Level: 4
Alignment: chaotic
Id: Orcish Nightblade2
Abilities: concealment, nightstalk, skirmisher

Attacks (damage × count)

(image)blade(blade attack) blade10 × 3(melee attack) melee(preparation, backstab)
(image)kick(impact attack) impact34 × 1(melee attack) melee(first strike)
(image)throwing knives(blade attack) blade7 × 3(ranged attack) ranged(dance of death, poison, slows)

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills170%
(icon) Mountains270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed May 15 02:30:07 2024.