Dark Mage

(image)

Despite his increased magical powers, this man holds on to his short sword as his melee weapon of choice on his way to become a necromancer worthy of his master.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)

Information

Advances from: Dark Apprentice
Advances to: Dark Lord
Cost: None
HP: 52
Moves: 6
XP: 90
Level: 2
Alignment: chaotic
Id: DarkApprenticeNecromancer
Abilities: unholy devotee

Attacks (damage × count)

(image)short sword(blade attack) blade8 × 3(melee attack) melee(plague)
(image)chill wave(cold attack) cold13 × 2(ranged attack) ranged(magical)
(image)shadow wave(arcane attack) arcane7 × 3(ranged attack) ranged(magical, soultaker)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed May 15 02:30:07 2024.