Seer

(image)

Very few humans are born with a gift that allows them to see the world beyond time and space. These rare individuals are usually not skilled in combat, but their special ability makes them highly respected amongst other ranks of magi in civilized countries.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from:
Advances to:
Cost: 60
HP: 44
Moves: 5
XP: 600
Level: 3
Alignment: neutral
Id: HPMage
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact8 × 2(melee attack) melee
(image)explosion(fire attack) fire10 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed May 15 02:30:06 2024.