Agent

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Agents have fast, frail infantry and vehicles and pre-researched stealth. They can build spies, night ops, commandoes, and jammers.
They have a mini, minor, major, and super power.
Mini (10) - Intel - Reveals all hidden units on the map.
Minor (25) - Counter Intelligence - Hides all of your units for 2 turns.
Major (50) - Bullet Time - Your units gain 20% evasion for 2 turns.
Super (100) - Misinformation - You may gain control of up to 3 units from each opponent of your choice until the end of your turn. They cannot move or attack the turn they are returned to their owner.

 

Information

Advances from:
Advances to:
Cost: 20
HP: 15
Moves: 1
XP: 100
Level: 1
Alignment: neutral
Id: mcagent
Abilities:

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle100%
(icon) Cave100%
(icon) Coastal Reef100%
(icon) Deep Water100%
(icon) Fake Shroud0%
(icon) Flat100%
(icon) Forest100%
(icon) Frozen100%
(icon) Fungus100%
(icon) Hills100%
(icon) Mountains100%
(icon) Sand100%
(icon) Shallow Water100%
(icon) Swamp100%
(icon) Unwalkable100%
(icon) Village100%
Last updated on Thu May 23 02:43:08 2024.