Master Sergeant

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Master Sergeants have Strong Fast infantry, but Expensive Aircraft and Naval units. They can recruit Officers, Grenadiers (w/ Research), Heavy Infantry (w/ Research), and Flamethrowers (w/ Research).
They have a minor, major, and super power.
Minor (25 LP) - Valor - Infantry in a radius of 2 from target location that you control are healed by a value of their maximum health, this health can go over their maximum health until the beginning of your next turn. They also deal 25% extra damage during this time.
Major (50 LP) - Doubletime - Infantry in a radius of 2 from target location have their movement doubled for the turn.
Super (100 LP) - Adrenaline Rush - All infantry you control have their movement and damage doubled until your next turn, and are healed by 100% of their maximum health, they can be healed over their maximum health until your next turn.

 

Information

Advances from:
Advances to:
Cost: 20
HP: 15
Moves: 1
XP: 100
Level: 1
Alignment: neutral
Id: mcmastersergeant
Abilities:

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle100%
(icon) Cave100%
(icon) Coastal Reef100%
(icon) Deep Water100%
(icon) Fake Shroud0%
(icon) Flat100%
(icon) Forest100%
(icon) Frozen100%
(icon) Fungus100%
(icon) Hills100%
(icon) Mountains100%
(icon) Sand100%
(icon) Shallow Water100%
(icon) Swamp100%
(icon) Unwalkable100%
(icon) Village100%
Last updated on Thu May 23 02:43:08 2024.