Capitalist

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Capitalists have weak units of all kinds across the board; but their economy is strong (+40%).
They can recruit spies, traders, Armored Reconnaissance Vehicles (ARV), and Concussion Bombs.
You gain +2 gold every time you kill an enemy unit. Missile build is slow.
They have a minor, major, and super power.
Minor (25 LP) - Financialization - Turns one town of your choice into a city.
Major (50 LP) - Investment - Gain 25% interest on your current gold amount.
Super (100 LP) - End of History - Turn a city into a World Trade Center. Generates 100 gold a turn.

 

Information

Advances from:
Advances to:
Cost: 20
HP: 15
Moves: 1
XP: 100
Level: 1
Alignment: neutral
Id: mccapitalist
Abilities:

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle100%
(icon) Cave100%
(icon) Coastal Reef100%
(icon) Deep Water100%
(icon) Fake Shroud0%
(icon) Flat100%
(icon) Forest100%
(icon) Frozen100%
(icon) Fungus100%
(icon) Hills100%
(icon) Mountains100%
(icon) Sand100%
(icon) Shallow Water100%
(icon) Swamp100%
(icon) Unwalkable100%
(icon) Village100%
Last updated on Thu Sep 26 02:39:26 2024.