General

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Generals have no major pros or cons, Their unique units are: Officers, Commandos, Paratroopers.
They have a minor, major, and super power:
Minor (25 LP)- Honor - Units in a radius of 1 from target space deal double damage until your next turn.
Major (50 LP) - Reserves - Creates a small army at a barracks you own.
Super (100 LP) - Best of the Best - Spawns seven expert Commandos at a barracks you own.

 

Information

Advances from:
Advances to:
Cost: 20
HP: 15
Moves: 1
XP: 100
Level: 1
Alignment: neutral
Id: mcgeneral
Abilities:

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle100%
(icon) Cave100%
(icon) Coastal Reef100%
(icon) Deep Water100%
(icon) Fake Shroud0%
(icon) Flat100%
(icon) Forest100%
(icon) Frozen100%
(icon) Fungus100%
(icon) Hills100%
(icon) Mountains100%
(icon) Sand100%
(icon) Shallow Water100%
(icon) Swamp100%
(icon) Unwalkable100%
(icon) Village100%
Last updated on Thu Jun 20 02:42:40 2024.