Silver Age
Blackwater Syndicate | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
L2 ♚ Antiquarian
relic
7 × 3 ranged (fire) (magical) 0 × 0 melee (arcane) (divine protection) |
|||||||||||||||||||||||||||||||||||||
L1 ♟ Fighter
7 × 3 melee (impact) |
L2 Gladiator
8 × 4 melee (blade) (exhausting duel) |
L3 Champion
disengagement
8 × 5 melee (blade) (exhausting duel, unrivaled) 12 × 2 melee (impact) (first strike) |
|||||||||||||||||||||||||||||||||||
L3 Instructor
heal, share experience
5 × 6 melee (impact) (martial arts) |
|||||||||||||||||||||||||||||||||||||
L2 Hoodlum
12 × 3 melee (impact) |
L3 Cripple
|
||||||||||||||||||||||||||||||||||||
L1 ♟ Poacher
|
L2 Smuggler
black market
11 × 2 ranged (fire) (ignition) 6 × 2 melee (fire) |
L3 Arms Dealer
black market
14 × 2 ranged (fire) (ignition) 7 × 2 melee (impact) 21 × 1 ranged (pierce) (preparation, distraction) |
L4 Baronet
cost of life, black market, chief, dummy, dummy
7 × 4 melee (blade) 21 × 1 ranged (pierce) (distraction, smoke) |
||||||||||||||||||||||||||||||||||
L1 ♟ Robber
|
L2 Mercenary
dummy |
L3 Dog of War
dummy |
|||||||||||||||||||||||||||||||||||
L3 Lancer
dummy, dummy
10 × 4 melee (blade) 10 × 3 melee (pierce) (charge) 5 × 4 melee (impact) (distraction) |
|||||||||||||||||||||||||||||||||||||
L2 Thug
5 × 4 melee (blade) (double attack) |
L3 Gang Leader
chief
5 × 5 melee (blade) (double attack) |
L4 Baronet
cost of life, black market, chief, dummy, dummy
7 × 4 melee (blade) 21 × 1 ranged (pierce) (distraction, smoke) |
|||||||||||||||||||||||||||||||||||
L3 Slaver
5 × 3 melee (impact) (first strike, biting strike) 1 × 1 ranged (impact) (inaccurate, immobilization) |
|||||||||||||||||||||||||||||||||||||
L1 ♟ Runaway Convict
5 × 3 melee (pierce) (animal habits) 5 × 2 ranged (pierce) (animal habits, throwng) |
L2 Fugitive Mage
dummy
5 × 3 melee (pierce) (animal habits) 5 × 2 ranged (pierce) (animal habits, throwng) |
||||||||||||||||||||||||||||||||||||
L2 Jailbird
outlaw
8 × 3 melee (pierce) (animal habits) 8 × 2 ranged (pierce) (animal habits, throwng) |
L3 Rebel
dummy, rebel, anarchist banner, leadership
16 × 2 ranged (fire) (ignition) 16 × 2 melee (pierce) (first strike) |
||||||||||||||||||||||||||||||||||||
L1 ♟ Sailor
marine brotherhood, resistance, resistance, resistance, resistance, resistance, resistance, bottle of rum, rum_disable
6 × 4 melee (blade) |
L2 Boatswain
marine brotherhood, resistance, resistance, resistance, resistance, resistance, resistance, bottle of rum, rum_disable, sailors authority, leadership
7 × 5 melee (blade) |
L3 Skipper
marine brotherhood, resistance, resistance, resistance, resistance, resistance, resistance, bottle of rum, rum_disable, sailors authority, leadership
12 × 4 melee (blade) (unrivaled) |
|||||||||||||||||||||||||||||||||||
L2 Cook
marine brotherhood, resistance, resistance, resistance, resistance, resistance, resistance, barrel of grog
8 × 3 melee (blade) 0 × 1 ranged (arcane) (alcoholic) |
|||||||||||||||||||||||||||||||||||||
L2 Marine
marine brotherhood, resistance, resistance, resistance, resistance, resistance, resistance, initiative
10 × 3 melee (blade) |
L3 Marines Colonel
marine brotherhood, resistance, resistance, resistance, resistance, resistance, resistance, initiative
10 × 4 melee (pierce) (interception) |
||||||||||||||||||||||||||||||||||||
L1 ♟ Thief
5 × 4 melee (blade) (backstab) |
L2 Scout
skirmisher
5 × 4 melee (blade) (backstab) 10 × 2 ranged (impact) (inaccurate) |
L3 Spy
skirmisher, undercover
8 × 3 melee (impact) (backstab) 10 × 2 ranged (impact) (marksman) |
|||||||||||||||||||||||||||||||||||
L2 Slayer
5 × 5 melee (blade) (backstab, poison) |
L3 Assassin
6 × 5 melee (blade) (backstab, poison) 6 × 3 ranged (blade) (poison, throwng) |
||||||||||||||||||||||||||||||||||||
L1 ♟ Young Ogre
dummy
8 × 3 melee (blade) (rage) |
L2 Raider
dummy
13 × 2 melee (blade) (rage, revenge) |
L3 Chief
national pride, dummy
17 × 2 melee (blade) (rage) |
|||||||||||||||||||||||||||||||||||
L3 Savage Ogre
eat, dummy
18 × 2 melee (pierce) (first strike) 8 × 4 melee (blade) (rage, revenge) |
|||||||||||||||||||||||||||||||||||||
L2 Soldier
protection, dummy, dummy
16 × 2 melee (impact) (distraction) |
L3 Assaulter
protection, dummy, dummy
10 × 4 melee (impact) (rush) 18 × 2 melee (impact) (distraction) |
||||||||||||||||||||||||||||||||||||
MFNU | |||||||||||||||||||||||||||||||||||||
L1 ♟ Dark Adept
dummy
15 × 1 ranged (cold) (mistake) 5 × 3 melee (impact) |
L2 Black Mage
dummy
14 × 2 ranged (arcane) (magical, dark magic) 5 × 3 melee (impact) |
L3 Dark Mage
dummy
18 × 2 ranged (arcane) (magical, dark magic) 6 × 3 melee (impact) |
|||||||||||||||||||||||||||||||||||
L2 Shadow Mage
dummy
8 × 2 melee (impact) |
L3 Balance Mage
dummy
10 × 2 melee (impact) |
||||||||||||||||||||||||||||||||||||
L2 Witcher
defacement curse, dummy
6 × 3 melee (pierce) |
L3 High Witcher
power stealing, dummy
7 × 3 melee (pierce) |
||||||||||||||||||||||||||||||||||||
L1 ♟ Ghost
spawn of darkness, regenerate, regenerate, dummy
5 × 3 melee (blade) 13 × 1 ranged (cold) (interference) |
L2 Ghost Warrior
spawn of darkness, regenerate, regenerate, dummy
9 × 3 melee (blade) 13 × 1 ranged (cold) (interference) |
L3 Banshee
spawn of darkness, regenerate, regenerate
13 × 2 ranged (impact) (unavoidable, distraction) 5 × 7 ranged (cold) (dark melody, dark melody, interference, preparation) 15 × 1 melee (impact) (counter stike, resolute rebuff, indirect) |
|||||||||||||||||||||||||||||||||||
L3 Ghost Knight
spawn of darkness, regenerate, regenerate, dummy, dummy
13 × 3 melee (blade) (soul eater) 0 × 0 ranged (arcane) (telekinesis, interference) 1 × 1 ranged (arcane) (preparation, unavoidable) |
|||||||||||||||||||||||||||||||||||||
L2 Poltergeist
pest, dummy |
|||||||||||||||||||||||||||||||||||||
L1 ♟ Skeleton Archer
4 × 1 melee (blade) 7 × 3 ranged (pierce) (deft) |
L2 Ancient Archer
10 × 3 ranged (pierce) (deft) 6 × 2 melee (blade) |
L3 Exterminator
unstoppable rage, dummy
24 × 2 ranged (pierce) (heavy, lethal) 8 × 3 melee (blade) |
|||||||||||||||||||||||||||||||||||
L2 Nightstalker
cloaking
9 × 3 ranged (pierce) (poison) 4 × 1 melee (blade) |
L3 Silent Killer
cloaking
13 × 3 ranged (pierce) (poison, invisible death) 0 × 1 melee (fire) (counter stike, smoke) |
||||||||||||||||||||||||||||||||||||
L1 ♟ Skeleton Guard
dummy
7 × 3 melee (blade) |
L2 Ancient Warrior
8 × 4 melee (blade) |
L3 Draug
unstoppable rage, immortality, dummy, dummy
11 × 4 melee (blade) |
|||||||||||||||||||||||||||||||||||
L2 Revenant
13 × 3 melee (blade) (heavy) |
L3 Death Knight
13 × 2 melee (pierce) (backstab, lethal) 5 × 3 melee (blade) (first strike, gash, indirect) 4 × 4 ranged (blade) (distraction, throwng) |
||||||||||||||||||||||||||||||||||||
L3 Deathblade
dummy
8 × 5 melee (blade) (rush) 16 × 3 melee (blade) (heavy) |
L4 Legion
regenerates, testudo, skirmisher, dummy, dummy
14 × 3 melee (pierce) (first strike) 8 × 5 melee (blade) (rush, berserk) 18 × 1 ranged (pierce) (poison) |
||||||||||||||||||||||||||||||||||||
L2 Skeleton Musician
aura of dismay, resistance
14 × 1 ranged (cold) (unavoidable, slows) 7 × 1 melee (impact) (counter stike, interception) |
|||||||||||||||||||||||||||||||||||||
L1 ♟ Skeleton Spearman
9 × 2 melee (pierce) (first strike) |
L2 Sher'dan
shelter, dummy
9 × 3 melee (pierce) (first strike) |
L3 Ku'man'dan
shelter, dummy, forgotten tactic
10 × 3 melee (pierce) (first strike) 9 × 2 ranged (pierce) (poison, throwng) |
L4 Legion
regenerates, testudo, skirmisher, dummy, dummy
14 × 3 melee (pierce) (first strike) 8 × 5 melee (blade) (rush, berserk) 18 × 1 ranged (pierce) (poison) |
||||||||||||||||||||||||||||||||||
L3 Menaulatoi
dummy
45 × 1 melee (pierce) (first strike, resistance is impossible) |
|||||||||||||||||||||||||||||||||||||
L2 Skeleton Rider
dummy
12 × 2 melee (pierce) (charge) 15 × 1 melee (impact) (resolute rebuff) |
|||||||||||||||||||||||||||||||||||||
L1 ♟ Vampire
6 × 2 melee (blade) (drains) |
L2 Black Vampire
wraith, wraith_disable
6 × 3 melee (blade) (drains) |
L3 Dread Wing
wraith, wraith_disable, harbinger of doom
6 × 4 melee (blade) (drains) |
|||||||||||||||||||||||||||||||||||
L2 Red Vampire
dummy
8 × 2 melee (blade) (drain life) 5 × 2 ranged (impact) (slows) |
L3 Vampire Lord
dummy
10 × 2 melee (blade) (drain life) 5 × 3 ranged (impact) (slows) 10 × 1 ranged (cold) (blood for blood, magical) |
||||||||||||||||||||||||||||||||||||
L1 ♟ Zombie
4 × 2 melee (impact) (plague) |
L2 Flesh Golem
20 × 2 melee (impact) (inaccurate) |
||||||||||||||||||||||||||||||||||||
L2 Ghoul
feeding
5 × 4 melee (blade) (poison) |
L3 Devourer
feeding
6 × 4 melee (blade) (swift, poison, slows) |
||||||||||||||||||||||||||||||||||||
L2 Plague Carrier
plague aura
5 × 2 melee (impact) (miasm) 0 × 1 ranged (arcane) (miasm) |
|||||||||||||||||||||||||||||||||||||
Royal Army | |||||||||||||||||||||||||||||||||||||
L1 ♟ Apprentice Mage
dummy
10 × 2 ranged (arcane) (magical) 4 × 2 melee (impact) |
L2 Blue Mage
dummy
12 × 2 ranged (impact) (distraction) 6 × 2 melee (impact) |
L3 Mage of Moon
dummy
12 × 2 ranged (impact) (distraction) 8 × 2 melee (impact) |
L4 Great Mage
dummy
7 × 6 ranged (fire) (magical) 12 × 2 ranged (impact) (distraction) 10 × 2 melee (impact) |
||||||||||||||||||||||||||||||||||
L3 Silver Mage
teleport, dummy
9 × 3 ranged (pierce) (magical, first shoot, long range) |
|||||||||||||||||||||||||||||||||||||
L2 Red Mage
dummy
7 × 4 ranged (fire) (magical) 6 × 2 melee (impact) |
L3 Mage of Sun
dummy
7 × 5 ranged (fire) (magical) 8 × 2 melee (impact) |
L4 Great Mage
dummy
7 × 6 ranged (fire) (magical) 12 × 2 ranged (impact) (distraction) 10 × 2 melee (impact) |
|||||||||||||||||||||||||||||||||||
L3 Silver Mage
teleport, dummy
9 × 3 ranged (pierce) (magical, first shoot, long range) |
|||||||||||||||||||||||||||||||||||||
L2 White Mage
cure, dummy
12 × 2 ranged (arcane) (magical) 7 × 2 melee (impact) |
L3 Inquisitor
blessing of the Light, dummy
15 × 2 melee (arcane) (lethal, light magic) 1 × 1 ranged (arcane) (flash, immobilization) |
||||||||||||||||||||||||||||||||||||
L3 Mage of Light
cure, dummy
14 × 2 ranged (arcane) (magical) 9 × 2 melee (impact) |
|||||||||||||||||||||||||||||||||||||
L1 ♟ Archer
5 × 3 ranged (pierce) (rain of arrows) 4 × 2 melee (blade) |
L2 Crossbowman
dummy
12 × 2 ranged (pierce) (first shoot) 4 × 4 melee (blade) |
L3 Royal Marksman
dummy
5 × 4 melee (blade) 16 × 2 ranged (pierce) (first shoot, long range) |
|||||||||||||||||||||||||||||||||||
L2 Huntsman
6 × 4 ranged (pierce) (rain of arrows) 4 × 2 melee (blade) (carve) |
L3 Legendary Archer
9 × 4 ranged (pierce) (rain of arrows, marksman) 4 × 2 melee (blade) (carve) |
||||||||||||||||||||||||||||||||||||
L3 Ranger
10 × 3 ranged (pierce) (rain of arrows) 7 × 4 melee (blade) 7 × 2 melee (blade) (carve) 14 × 1 ranged (fire) (preparation, ignition) |
|||||||||||||||||||||||||||||||||||||
L2 Shieldman
protection, dummy, i need help |
|||||||||||||||||||||||||||||||||||||
L1 ♟ Dragoon
dummy, dummy
6 × 4 melee (blade) |
L2 Hussar
dummy, dummy, dummy
9 × 4 melee (blade) |
L3 Cuirassier
penetration, penetration_disable, dummy, dummy, dummy
14 × 3 melee (blade) |
|||||||||||||||||||||||||||||||||||
L2 Reuter
dummy, dummy
6 × 4 melee (blade) 16 × 1 ranged (pierce) (first shoot, maneuvering) |
|||||||||||||||||||||||||||||||||||||
L1 ♟ Heavy Infantryman
dummy
8 × 3 melee (blade) |
L2 Ironclad
dummy
11 × 3 melee (blade) 15 × 2 melee (blade) (critical hit) |
L3 Royal Guard
dummy
15 × 3 melee (blade) 20 × 2 melee (blade) (critical hit) |
|||||||||||||||||||||||||||||||||||
L2 Landlord
homage, dummy
10 × 3 melee (blade) |
|||||||||||||||||||||||||||||||||||||
L2 Shieldman
protection, dummy, i need help |
|||||||||||||||||||||||||||||||||||||
L1 ♟ Light Infantryman
5 × 4 melee (blade) 6 × 3 melee (impact) |
L2 Assaulter
10 × 3 melee (impact) (rush) 6 × 2 ranged (blade) (throwng) |
L3 Legionnaire
dummy
8 × 4 melee (blade) (rush) 10 × 3 melee (pierce) (first strike) 10 × 1 ranged (pierce) (preparation, marksman, slows, throwng) |
|||||||||||||||||||||||||||||||||||
L3 Siege Trooper
assault
10 × 3 melee (impact) (rush) 12 × 2 ranged (impact) (siege) |
|||||||||||||||||||||||||||||||||||||
L2 Fencer
skirmisher
7 × 5 melee (blade) (swift) |
L3 Master at Arms
skirmisher
8 × 5 melee (blade) (swift, unrivaled) 4 × 4 ranged (blade) (distraction, throwng) |
||||||||||||||||||||||||||||||||||||
L2 Shieldman
protection, dummy, i need help |
|||||||||||||||||||||||||||||||||||||
L1 ♟ Light Pikeman
8 × 3 melee (pierce) (first strike) |
L2 Elite Pikeman
12 × 3 melee (pierce) (first strike, very long) |
||||||||||||||||||||||||||||||||||||
L2 Shieldman
protection, dummy, i need help |
|||||||||||||||||||||||||||||||||||||
L2 Warder
dummy
10 × 3 melee (pierce) (first strike) |
L3 Halberdier
dummy
13 × 3 melee (pierce) (first strike) 18 × 2 melee (blade) (critical hit) |
||||||||||||||||||||||||||||||||||||
L3 Legionnaire
dummy
8 × 4 melee (blade) (rush) 10 × 3 melee (pierce) (first strike) 10 × 1 ranged (pierce) (preparation, marksman, slows, throwng) |
|||||||||||||||||||||||||||||||||||||
L1 ♟ Squire
dummy, dummy, dummy
10 × 2 melee (impact) (distraction) |
L2 Bannerman
banner, dummy, dummy
12 × 2 melee (impact) (distraction) |
||||||||||||||||||||||||||||||||||||
L2 Knight
dummy, dummy, dummy
14 × 2 melee (pierce) (charge) 9 × 3 melee (blade) |
L3 Knight Captain
aura of valor, resistance, dummy, dummy, dummy
18 × 2 melee (pierce) (charge) 12 × 3 melee (blade) |
||||||||||||||||||||||||||||||||||||
L3 Paladin
holy mark, magical shield, dummy, dummy, dummy, dummy
10 × 4 melee (arcane) 0 × 1 ranged (arcane) (flash) |
|||||||||||||||||||||||||||||||||||||
Three Hundred Tribes | |||||||||||||||||||||||||||||||||||||
L1 ♟ Mech
dummy, i need help
24 × 1 ranged (pierce) (preparation, assault weapon) 4 × 6 melee (pierce) (counter stike) |
L2 Fire Mech
dummy, i need help
16 × 2 ranged (pierce) (preparation) 24 × 1 ranged (pierce) (preparation, ignition) 15 × 2 melee (fire) (counter stike, ignition) |
L3 Streamy Mech
dummy, extinguisher
15 × 3 melee (impact) (first strike, resolute rebuff, indirect) 15 × 3 melee (fire) (first strike, ignition, indirect) |
|||||||||||||||||||||||||||||||||||
L3 Tachanka
dummy, dummy
10 × 3 ranged (pierce) (maneuvering) 10 × 2 melee (pierce) (counter stike) |
|||||||||||||||||||||||||||||||||||||
L2 Rock Caster
dummy, i need help
36 × 1 ranged (impact) (preparation, assault weapon, ruthless bombardment) 6 × 6 melee (impact) (counter stike) |
L3 BOOM Caster
dummy
48 × 1 ranged (impact) (preparation, BOOM, ruthless bombardment) 8 × 6 melee (impact) (counter stike, numerous weapons) |
||||||||||||||||||||||||||||||||||||
L3 Launcher
dummy, launch, launch_disable
4 × 16 melee (blade) (counter stike) |
|||||||||||||||||||||||||||||||||||||
L1 ♟ Raider
dummy
15 × 1 melee (fire) (ignition) |
L2 Flamethrower
dummy
5 × 4 ranged (fire) (sticky fire) 18 × 1 melee (fire) (ignition, indirect) |
||||||||||||||||||||||||||||||||||||
L2 Goblin Shaman
magic extinguisher, spirit in thee flesh, dummy
5 × 2 melee (impact) |
|||||||||||||||||||||||||||||||||||||
L2 Raidleader
chief, dummy, dummy
10 × 3 melee (blade) 15 × 1 melee (fire) (ignition) |
L3 Goblin Tsar
chief, dummy, dummy
8 × 4 melee (blade) (gash) 15 × 2 melee (fire) (ignition) 10 × 3 melee (pierce) (poison) |
||||||||||||||||||||||||||||||||||||
L1 ♟ Shaman
cures, cremation, dummy
6 × 3 melee (arcane) 0 × 1 ranged (arcane) (smoke) |
L2 Elder Shaman
cures, cremation, dummy
9 × 2 ranged (cold) (drains) 9 × 2 melee (arcane) (septicemia) |
L3 Tribe Elder
chief, cures, cremation
9 × 4 melee (blade) (interception, gash) 9 × 3 ranged (cold) (drains) 9 × 3 melee (arcane) |
|||||||||||||||||||||||||||||||||||
L2 Spiritual Warrior
cures, dummy
7 × 3 melee (arcane) (first strike, indirect) 10 × 1 ranged (arcane) (smoke, mistake) |
L3 Sage
cures, dummy
9 × 3 melee (arcane) (first strike, indirect) 10 × 1 ranged (arcane) (smoke, mistake) |
||||||||||||||||||||||||||||||||||||
L1 ♟ Strongman
9 × 3 melee (blade) |
L2 Blade
thousand battles
7 × 4 melee (blade) |
||||||||||||||||||||||||||||||||||||
L2 Janissary
dummy
17 × 2 melee (blade) |
L3 Tumenbashi
execution, dummy
21 × 2 melee (blade) 21 × 1 ranged (impact) (inaccurate, throwng) |
||||||||||||||||||||||||||||||||||||
L2 Ringleader
chief
12 × 3 melee (blade) |
L3 Tribe Elder
chief, cures, cremation
9 × 4 melee (blade) (interception, gash) 9 × 3 ranged (cold) (drains) 9 × 3 melee (arcane) |
||||||||||||||||||||||||||||||||||||
L1 ♟ Weakling
6 × 2 ranged (pierce) (poison) 6 × 2 melee (blade) |
L2 Apprentice Hitman
8 × 2 melee (blade) (backstab) 4 × 4 ranged (blade) (poison, throwng) |
L3 Hitman
cloaking
12 × 2 melee (blade) (backstab) 6 × 4 ranged (blade) (poison, throwng) |
L4 Chief of Brotherhood
skirmisher
12 × 2 melee (blade) (backstab) 6 × 4 ranged (blade) (poison, throwng) |
||||||||||||||||||||||||||||||||||
L2 Bashibazouk
11 × 2 ranged (pierce) (first shoot) 6 × 3 melee (blade) |
L3 Outlaw
14 × 2 ranged (pierce) (marksman) 9 × 3 melee (blade) (deft) |
||||||||||||||||||||||||||||||||||||
L3 Scorpion
11 × 3 ranged (pierce) (first shoot, gash) 3 × 3 melee (impact) (triple attack) |
|||||||||||||||||||||||||||||||||||||
L2 Diver
diving
4 × 3 ranged (pierce) (slows) 4 × 3 melee (pierce) (slows, indirect) |
|||||||||||||||||||||||||||||||||||||
L1 ♟ Wolf
dummy
6 × 3 melee (blade) (carve) |
L2 Pack Leader
chief, wolf howl, dummy
8 × 3 melee (blade) (carve) |
||||||||||||||||||||||||||||||||||||
L2 Wolf Rider
wolf friendship, dummy, dummy
6 × 4 melee (blade) 8 × 3 melee (pierce) |
L3 Batur
dummy, dummy
14 × 3 melee (impact) (net) |
||||||||||||||||||||||||||||||||||||
L3 Goblin Tsar
chief, dummy, dummy
8 × 4 melee (blade) (gash) 15 × 2 melee (fire) (ignition) 10 × 3 melee (pierce) (poison) |
|||||||||||||||||||||||||||||||||||||
L1 ♟ Young Troll
regenerates, dummy
12 × 2 melee (impact) (first strike) 6 × 2 ranged (impact) (improvised means, throwng) |
L2 Old Troll
dummy
8 × 3 melee (impact) (seer) 6 × 2 ranged (impact) (improvised means, marksman, throwng) |
L3 Grand Father
trolling, dummy
8 × 4 melee (impact) (seer) 8 × 2 ranged (impact) (marksman, throwng) |
|||||||||||||||||||||||||||||||||||
L2 Vandal
regenerates, dummy
18 × 2 melee (impact) (first strike) 27 × 1 melee (impact) (vandalism, first strike, lethal) |
L3 Champion
regenerates, dummy
9 × 4 melee (impact) (deft, unrivaled) 18 × 2 ranged (impact) (improvised means, resolute rebuff, throwng) |
||||||||||||||||||||||||||||||||||||
L3 Demobbed
regenerates, dummy
27 × 2 melee (blade) (first strike, lethal) |
|||||||||||||||||||||||||||||||||||||
factionless | |||||||||||||||||||||||||||||||||||||
L4 817-years old cutie
dummy, heat aura, resistance
12 × 4 melee (impact) (seer, stun) 24 × 1 ranged (fire) (seer, resolute rebuff) |
|||||||||||||||||||||||||||||||||||||
L2 Apothecary
robber doctor
18 × 1 ranged (fire) 9 × 1 ranged (cold) (somnific) |
|||||||||||||||||||||||||||||||||||||
L1 Arsonist
5 × 3 ranged (fire) (ruthless bombardment) |
L2 Highwayman
noble goal
6 × 4 ranged (pierce) (marksman) 4 × 3 melee (blade) (carve) |
L3 Legendary Robber
noble goal
9 × 4 ranged (pierce) (marksman) 6 × 3 melee (blade) (carve) |
|||||||||||||||||||||||||||||||||||
L1 Bandit
cleaner
5 × 3 melee (blade) |
L2 Caporegime
mafiosi
16 × 2 melee (blade) (critical hit) |
L3 Boss
mafiosi, criminal authority, leadership
20 × 2 melee (blade) (critical hit) |
|||||||||||||||||||||||||||||||||||
L1 Boar
dummy
12 × 2 melee (blade) (inaccurate, rush) |
L2 Dire Boar
dummy, dummy
12 × 3 melee (blade) (rush, killing pleasure) |
L3 Stone Boar
dummy, dummy
12 × 3 melee (blade) (rush, killing pleasure) |
|||||||||||||||||||||||||||||||||||
L3 Thunder Boar
dummy
12 × 3 melee (blade) (electrical, swift) 12 × 1 ranged (impact) (unavoidable, distraction) |
|||||||||||||||||||||||||||||||||||||
L2 War Boar
dummy
16 × 2 melee (impact) (inaccurate, charge) |
|||||||||||||||||||||||||||||||||||||
L1 Cold Spirit
dummy
10 × 2 melee (cold) (indirect) |
L2 Ice Crystal
dummy
0 × 1 melee (cold) (indirect, freezing) |
L3 Ice Gargoyle
dummy
16 × 2 ranged (cold) (slows) 0 × 1 melee (cold) (indirect, freezing) |
|||||||||||||||||||||||||||||||||||
L3 Ice Guardian
dummy
20 × 2 melee (pierce) (freezing) |
|||||||||||||||||||||||||||||||||||||
L2 Poltergeist
pest, dummy |
|||||||||||||||||||||||||||||||||||||
L1 Corpse Thief
spawn of darkness, regenerate, regenerate, dummy
5 × 3 melee (arcane) (take corpse, indirect) 13 × 1 ranged (cold) (somnific) |
L2 Fetan
spawn of darkness, regenerate, regenerate, dummy
13 × 2 ranged (cold) (somnific) 5 × 3 melee (arcane) (take corpse, indirect) |
L3 Lord of Terrors
spawn of darkness, regenerate, regenerate, dream world, hides, dummy, dummy
13 × 2 melee (arcane) (take corpse, indirect) 13 × 2 ranged (cold) (somnific) |
|||||||||||||||||||||||||||||||||||
L1 Crow
dummy
2 × 3 melee (impact) |
L2 Enchanted Crow
dummy, magical mark
2 × 3 melee (impact) (channel power) 25 × 1 melee (fire) (self-destruction, unavoidable) |
||||||||||||||||||||||||||||||||||||
L2 Flock of Crows
dummy, interference aura
2 × 15 melee (impact) (swarm) |
|||||||||||||||||||||||||||||||||||||
L1 Cursed Tree Seedling
hide in trees, regenerates, dummy
5 × 2 ranged (cold) (somnific) 5 × 2 melee (impact) |
L2 Cursed Tree
hide in trees, regenerates, aura of dismay, resistance, dummy, dummy
5 × 3 ranged (cold) (somnific, plague) 7 × 2 melee (impact) (plague) |
||||||||||||||||||||||||||||||||||||
L2 Fan
banner, regenerates, dummy
6 × 4 melee (impact) (berserk) 15 × 1 melee (impact) |
|||||||||||||||||||||||||||||||||||||
L1 Fire Spirit
dummy
10 × 2 melee (fire) (indirect) |
L2 Fire Crystal
dummy
0 × 0 melee (fire) (indirect, fire shield) |
L3 Fire Gargoyle
dummy
40 × 1 ranged (fire) 0 × 0 melee (fire) (indirect, fire shield) |
|||||||||||||||||||||||||||||||||||
L3 Fire Guardian
dummy
20 × 2 melee (impact) (fire shield) |
|||||||||||||||||||||||||||||||||||||
L2 Poltergeist
pest, dummy |
|||||||||||||||||||||||||||||||||||||
L1 Fox
skirmisher, dummy
4 × 4 melee (blade) |
L2 Arctic Fox
skirmisher, hide in snow, dummy
4 × 4 melee (blade) (always backstab) |
||||||||||||||||||||||||||||||||||||
L2 Firefox
skirmisher, regenerates, dummy
4 × 4 melee (fire) (fire shield) |
|||||||||||||||||||||||||||||||||||||
L2 Kitsune
wraith, wraith_disable
6 × 4 melee (blade) 8 × 2 ranged (arcane) (unavoidable, bluff) |
|||||||||||||||||||||||||||||||||||||
L1 Junior Sorcerer
dummy
10 × 2 ranged (arcane) (magical, dark magic) 5 × 2 melee (blade) 2 × 2 melee (arcane) (dark mark, indirect) |
L2 High Sorcerer
si'yah'kan, dummy
14 × 2 ranged (arcane) (magical, dark magic) 5 × 3 melee (blade) 3 × 3 melee (arcane) (dark mark, indirect) |
L3 Lich
ke'mik'ad'ji, dummy
14 × 3 ranged (electrical) (magical, electrical, dark magic) 6 × 4 melee (arcane) (drains, dark mark, indirect) |
L4 Dark Lord
ke'mik'ad'ji, impenetrable darkness, dummy
17 × 3 ranged (electrical) (magical, electrical, dark magic) 6 × 4 melee (arcane) (drains, dark mark, indirect) 15 × 1 melee (arcane) (counter stike, perfect defense, shadows recall, resolute rebuff, indirect) |
||||||||||||||||||||||||||||||||||
L1 Junior Sorcerer
dummy
10 × 2 ranged (arcane) (magical, dark magic) 5 × 2 melee (blade) 4 × 2 ranged (impact) (slows) |
L2 High Sorcerer
si'yah'kan, dummy
14 × 2 ranged (arcane) (magical, dark magic) 5 × 3 melee (blade) 4 × 3 ranged (impact) (slows) |
L3 Lich
ke'mik'ad'ji, dummy
14 × 3 ranged (electrical) (magical, electrical, dark magic) 5 × 4 melee (arcane) (drains, indirect) 14 × 1 melee (arcane) (perfect defense, slows, suffocation, indirect) |
L4 Dark Lord
ke'mik'ad'ji, dummy
17 × 3 ranged (electrical) (magical, electrical, dark magic) 5 × 4 melee (arcane) (drains, indirect) 17 × 1 melee (arcane) (perfect defense, slows, suffocation, indirect) 20 × 1 ranged (impact) (coup de grace, magical) |
||||||||||||||||||||||||||||||||||
L1 Junior Sorcerer
dummy
6 × 2 melee (blade) 5 × 2 ranged (cold) (somnific) 5 × 2 ranged (cold) (poison, plague) |
L2 High Sorcerer
si'yah'kan, dummy
6 × 3 melee (blade) 5 × 3 ranged (cold) (somnific) 5 × 3 ranged (cold) (poison, plague) |
L3 Lich
ke'mik'ad'ji, dummy
6 × 4 melee (arcane) (drains, curse of undead, indirect) 7 × 3 ranged (cold) (unavoidable, poison, plague) 5 × 4 ranged (cold) (somnific) |
L4 Dark Lord
ke'mik'ad'ji, dummy
9 × 3 ranged (cold) (unavoidable, poison, plague) 5 × 5 ranged (cold) (somnific) 6 × 4 melee (arcane) (drains, curse of undead, indirect) 10 × 4 melee (blade) (fateful, doubling, curse of undead) |
||||||||||||||||||||||||||||||||||
L1 Junior Sorcerer
dummy, dummy, dummy
11 × 2 melee (impact) 10 × 2 ranged (arcane) (magical, dark magic) |
L2 High Sorcerer
si'yah'kan, dummy, dummy, dummy
11 × 3 melee (impact) 14 × 2 ranged (arcane) (magical, dark magic) |
L3 Lich
ke'mik'ad'ji, dummy, dummy, dummy
13 × 3 melee (impact) 18 × 2 ranged (arcane) (magical, dark magic) 20 × 1 ranged (cold) (drains, magical) |
L4 Dark Lord
ke'mik'ad'ji, dummy, dummy, dummy
15 × 3 melee (impact) (resistance is impossible) 22 × 2 ranged (arcane) (magical, dark magic) 30 × 1 ranged (cold) (drains, magical) |
||||||||||||||||||||||||||||||||||
L1 Lieutenant
4 × 4 melee (blade) 6 × 2 ranged (impact) (first shoot) |
L2 Captain
leadership, dummy
7 × 3 melee (blade) 10 × 2 ranged (impact) (first shoot) |
L3 Colonel
leadership, leadership, dummy, dummy, dummy
12 × 3 melee (blade) 12 × 2 ranged (impact) (first shoot) |
L4 General
leadership, leadership, leadership, dummy, dummy, dummy
12 × 3 melee (blade) 12 × 2 ranged (impact) (first shoot) |
||||||||||||||||||||||||||||||||||
L1 Lieutenant
5 × 3 ranged (pierce) (marksman) 3 × 4 melee (blade) |
L2 Captain
leadership, dummy
8 × 3 ranged (pierce) (marksman) 5 × 4 melee (blade) |
L3 Colonel
leadership, leadership, dummy
11 × 3 ranged (pierce) (marksman) 7 × 4 melee (blade) 11 × 1 ranged (pierce) (marksman, gash) 11 × 1 ranged (fire) (marksman, ignition) |
L4 General
leadership, leadership, leadership, dummy
11 × 3 ranged (pierce) (marksman) 7 × 4 melee (blade) 11 × 1 ranged (pierce) (marksman, gash) 11 × 1 ranged (fire) (marksman, ignition) |
||||||||||||||||||||||||||||||||||
L1 Lieutenant
8 × 3 melee (blade) |
L2 Captain
leadership, dummy
11 × 3 melee (blade) |
L3 Colonel
leadership, leadership, dummy
16 × 3 melee (blade) (critical hit) |
L4 General
leadership, leadership, leadership, dummy
16 × 3 melee (blade) (critical hit) |
||||||||||||||||||||||||||||||||||
L1 Lieutenant
12 × 2 melee (impact) |
L2 Captain
leadership, dummy
15 × 2 melee (impact) 9 × 3 melee (pierce) (first strike) |
L3 Colonel
leadership, leadership, dummy
13 × 3 melee (pierce) (first strike) 17 × 2 melee (impact) (stun) |
L4 General
leadership, leadership, leadership, dummy
13 × 3 melee (pierce) (first strike) 17 × 2 melee (impact) (stun) 10 × 1 melee (pierce) (coup de grace) |
||||||||||||||||||||||||||||||||||
L1 Lieutenant
10 × 2 melee (blade) 9 × 2 melee (pierce) (first strike) |
L2 Captain
leadership, dummy
10 × 3 melee (blade) 9 × 3 melee (pierce) (first strike) |
L3 Colonel
leadership, leadership, dummy
15 × 3 melee (blade) 12 × 3 melee (pierce) (first strike, interception) |
L4 General
leadership, leadership, leadership, dummy
15 × 3 melee (blade) 12 × 3 melee (pierce) (first strike, interception) |
||||||||||||||||||||||||||||||||||
L3 Mantikore
dummy, dummy
13 × 2 melee (pierce) (poison) |
|||||||||||||||||||||||||||||||||||||
L1 Mercenary Henchman
protection, dummy
5 × 2 melee (impact) |
L2 Mercenary Captain
discipline, dummy
9 × 3 melee (impact) |
L3 Dogs' of War Captain
discipline, dummy
18 × 2 melee (impact) (distraction) 9 × 2 ranged (impact) |
|||||||||||||||||||||||||||||||||||
L1 Militiaman
submerge, resistance, resistance, cold-blooded
7 × 3 melee (pierce) (first strike, clumsy) |
L2 Huntsman
submerge, resistance, resistance, cold-blooded
9 × 3 melee (pierce) (first strike, heavy) 9 × 3 ranged (pierce) (heavy, throwng) |
||||||||||||||||||||||||||||||||||||
L2 Warder
submerge, resistance, resistance, cold-blooded
11 × 3 melee (pierce) (first strike, clumsy) |
|||||||||||||||||||||||||||||||||||||
L1 Militiaman
5 × 3 melee (pierce) (first strike) 4 × 2 melee (blade) (carve) |
L2 Huntsman
6 × 4 ranged (pierce) (rain of arrows) 4 × 2 melee (blade) (carve) |
L3 Legendary Archer
9 × 4 ranged (pierce) (rain of arrows, marksman) 4 × 2 melee (blade) (carve) |
|||||||||||||||||||||||||||||||||||
L3 Ranger
10 × 3 ranged (pierce) (rain of arrows) 7 × 4 melee (blade) 7 × 2 melee (blade) (carve) 14 × 1 ranged (fire) (preparation, ignition) |
|||||||||||||||||||||||||||||||||||||
L2 Shieldman
protection, dummy, i need help |
|||||||||||||||||||||||||||||||||||||
L2 Warder
dummy
10 × 3 melee (pierce) (first strike) |
L3 Halberdier
dummy
13 × 3 melee (pierce) (first strike) 18 × 2 melee (blade) (critical hit) |
||||||||||||||||||||||||||||||||||||
L3 Legionnaire
dummy
8 × 4 melee (blade) (rush) 10 × 3 melee (pierce) (first strike) 10 × 1 ranged (pierce) (preparation, marksman, slows, throwng) |
|||||||||||||||||||||||||||||||||||||
L4 Mother Wolf
savior, dummy
36 × 2 melee (arcane) (counter stike, lethal) 36 × 1 ranged (arcane) (counter stike, lethal, throwng) |
|||||||||||||||||||||||||||||||||||||
L1 Night Hound
spawn of darkness, regenerate, regenerate, skirmisher, dummy
4 × 4 melee (blade) (backstab) |
L2 Night Fury
spawn of darkness, regenerate, regenerate, nightstalk, skirmisher, dummy
4 × 6 melee (blade) (backstab) |
L3 Bloody Nightmare
spawn of darkness, regenerate, regenerate, nightstalk, skirmisher, dummy
4 × 8 melee (blade) (always backstab, gash) |
|||||||||||||||||||||||||||||||||||
L4 Our Mother
regenerates, dummy
18 × 3 melee (blade) (critical hit) 13 × 2 ranged (cold) (distraction) |
|||||||||||||||||||||||||||||||||||||
L2 Outpack
dummy, eat
6 × 4 melee (blade) (deft) |
|||||||||||||||||||||||||||||||||||||
L1 Primitive
eat
6 × 4 melee (impact) |
L2 Troglodyte
eat
12 × 3 melee (impact) |
||||||||||||||||||||||||||||||||||||
L2 Wild man
eat
9 × 4 melee (impact) |
L3 Yeti
eat, dummy
10 × 5 melee (impact) (stun) 25 × 2 melee (impact) (lethal) |
||||||||||||||||||||||||||||||||||||
L1 Prostitute
4 × 2 melee (pierce) |
L2 Master Slayer
conspiracy
10 × 2 ranged (pierce) (backstab) 5 × 4 melee (blade) (backstab) |
L3 Unseen
smokescreen
6 × 4 ranged (blade) (backstab, invisible death, throwng) 6 × 4 melee (blade) (backstab, invisible death) |
|||||||||||||||||||||||||||||||||||
L1 Rattlesnake
cold-blooded
12 × 2 melee (blade) (poison, snake agility) |
L2 King Cobra
cold-blooded, hide in sands, snake authority, leadership, heals
12 × 2 melee (blade) (poison, first strike, snake agility) |
||||||||||||||||||||||||||||||||||||
L2 Tree Snake
cold-blooded, hide in trees
16 × 2 melee (blade) (poison, snake agility, invisible death) |
L3 Wise Serpent
cold-blooded, hide in trees, ouroboros
16 × 2 melee (blade) (poison, snake agility, invisible death) 0 × 1 ranged (arcane) (suffocation, distraction) |
||||||||||||||||||||||||||||||||||||
L2 Water Snake
submerge, resistance, resistance
12 × 3 melee (blade) (eternal poison) |
L3 Sea Serpent
submerge, resistance, resistance, dummy
12 × 3 melee (blade) (eternal poison) 24 × 1 melee (impact) (first strike, resolute rebuff) |
L4 Sea Dragon
submerge, resistance, resistance, boiling, dummy, dummy
14 × 3 melee (blade) (steam spray) 19 × 2 ranged (impact) (distraction, steam spray) 32 × 1 melee (impact) (first strike, resolute rebuff) |
|||||||||||||||||||||||||||||||||||
L4 Spirit of Accomplishments
leadership, leadership, leadership
36 × 1 ranged (impact) (unavoidable, tombstone) 2 × 6 melee (impact) (triple attack) |
|||||||||||||||||||||||||||||||||||||
L4 Spirit of Boozing
dummy
13 × 4 melee (impact) (berserk, inaccurate) 0 × 1 ranged (arcane) (interference, bifurcation) |
|||||||||||||||||||||||||||||||||||||
L4 Spirit of Evil Magic
evil begets evil, evil miracle, dummy |
|||||||||||||||||||||||||||||||||||||
L4 Spirit of Good deeds
cures, dispelling storm, dummy
12 × 2 ranged (blade) (first shoot, magical, gash) 50 × 1 ranged (fire) 25 × 1 ranged (impact) (unavoidable, stun) 6 × 6 ranged (cold) (slows) 12 × 3 melee (arcane) |
|||||||||||||||||||||||||||||||||||||
L2 Trapper
trap
9 × 3 ranged (impact) |
|||||||||||||||||||||||||||||||||||||
L1 Treetalker
dummy, forest power
4 × 5 ranged (arcane) (flash) |
L2 Earthtalker
dummy, earth power
5 × 5 ranged (arcane) (flash) 8 × 2 melee (impact) |
||||||||||||||||||||||||||||||||||||
L2 Suntalker
10 × 2 ranged (fire) (magical, sticky fire) 5 × 4 melee (impact) (fire shield) |
|||||||||||||||||||||||||||||||||||||
L1 War Leader
9 × 3 melee (blade) |
L2 Tribe Leader
father
12 × 3 melee (blade) |
L3 Conqueror
banner, father
12 × 3 melee (blade) (gash) |
L4 Sovereign
banner, sovereign of the empire
12 × 3 melee (blade) (gash) |
||||||||||||||||||||||||||||||||||
L1 War Leader
9 × 3 melee (blade) |
L2 Tribe Leader
older brother
10 × 3 melee (blade) 20 × 1 melee (fire) (ignition) |
L3 Conqueror
banner, older brother
17 × 2 melee (blade) 20 × 1 melee (fire) (ignition) |
L4 Sovereign
banner, sovereign of the empire
17 × 2 melee (blade) 20 × 1 melee (fire) (ignition) |
||||||||||||||||||||||||||||||||||
L1 War Leader
5 × 4 melee (blade) 6 × 3 ranged (pierce) |
L2 Tribe Leader
younger brother
6 × 4 ranged (pierce) 6 × 4 melee (blade) |
L3 Conqueror
banner, younger brother
9 × 3 ranged (pierce) (first shoot) 8 × 3 melee (blade) (first strike) 8 × 2 ranged (blade) (rush, throwng) |
L4 Sovereign
banner, sovereign of the empire
9 × 3 ranged (pierce) (first shoot) 8 × 3 melee (blade) (first strike) 8 × 2 ranged (blade) (rush, throwng) |
||||||||||||||||||||||||||||||||||
L1 War Leader
6 × 4 melee (impact) |
L2 Tribe Leader
foundling
9 × 4 melee (impact) |
L3 Conqueror
banner, foundling
9 × 4 melee (impact) (spikes) |
L4 Sovereign
banner, sovereign of the empire
9 × 4 melee (impact) (biting strike) |
||||||||||||||||||||||||||||||||||
L1 Weapon of Evil
dummy
5 × 4 melee (blade) (berserk) |
L2 Horror of Battle
dummy
7 × 4 melee (blade) (berserk, killing pleasure) |
L3 Eternal Fighter
dummy
9 × 4 melee (blade) (berserk, drains, killing pleasure) |
|||||||||||||||||||||||||||||||||||
L2 Whaler
8 × 3 ranged (pierce) (slows, heavy, throwng) 8 × 3 melee (pierce) (heavy) |
|||||||||||||||||||||||||||||||||||||
L3 Young Shamaness
dummy
12 × 2 melee (arcane) (seduction, drain life, indirect) 12 × 2 ranged (cold) (stun, mistake, drain life) |
Last updated on Wed Mar 20 03:17:36 2024.