War of Dominions
Loyalists | |||||||||||||||||||||||||||||||||||||
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L0 ♟ Builder
4 × 2 melee (pierce) |
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L0 ♚ Leader tent
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Northerners | |||||||||||||||||||||||||||||||||||||
L0 ♟ Goblin Builder
4 × 2 melee (pierce) |
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L0 ♚ Leader tent
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L1 Tribal Hall
regenerates
7 × 3 melee (blade) 5 × 2 ranged (pierce) |
L2 Battlement of Orcish Ruler
regenerates
9 × 3 melee (blade) 6 × 3 ranged (pierce) |
L3 Stronghold of Orcish Sovereign
regenerates
10 × 4 melee (blade) 9 × 3 ranged (pierce) |
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Rebels | |||||||||||||||||||||||||||||||||||||
L0 ♟ Builder
3 × 3 melee (blade) |
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L0 ♚ Leader tent
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L1 Sylvan House
regenerates
5 × 4 melee (blade) 3 × 3 ranged (pierce) |
L2 Sylvan Refuge
regenerates
7 × 4 melee (blade) 5 × 3 ranged (pierce) |
L3 Sylvan Sanctuary
regenerates
10 × 4 melee (blade) 8 × 3 ranged (pierce) |
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factionless | |||||||||||||||||||||||||||||||||||||
L1 Archer tower
4 × 2 melee (blade) 6 × 3 ranged (pierce) |
L2 Longbowman tower
8 × 2 melee (blade) 10 × 3 ranged (pierce) |
L3 Masterbowman tower
8 × 3 melee (blade) 11 × 4 ranged (pierce) |
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L1 Blockhouse
5 × 2 melee (pierce) 4 × 1 ranged (pierce) |
L2 Guard Tower
9 × 2 melee (impact) 7 × 3 melee (pierce) (first strike) 6 × 1 ranged (pierce) |
L3 Citadel
10 × 3 melee (pierce) (first strike) 8 × 1 ranged (pierce) 13 × 2 melee (impact) |
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L2 Catapult
6 × 1 melee (impact) 16 × 2 ranged (impact) |
L3 Trebuchet
12 × 1 melee (impact) 23 × 2 ranged (impact) 20 × 2 ranged (fire) |
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L2 City Hall
regenerates
8 × 3 melee (blade) 5 × 3 ranged (pierce) |
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L1 Elvish Archer tower
5 × 2 melee (blade) 5 × 4 ranged (pierce) |
L2 Marksman tower
6 × 2 melee (blade) 9 × 4 ranged (pierce) (marksman) |
L3 Elvish sharpshooter tower
7 × 2 melee (blade) 10 × 5 ranged (pierce) (marksman) |
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L2 Faer en Aras
10 × 3 melee (arcane) (magical) |
L3 Faer e Dawar
13 × 3 melee (arcane) (magical) |
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L3 Metropolis
regenerates
9 × 4 melee (blade) 7 × 3 ranged (pierce) |
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L1 Orcish Archer tower
3 × 2 melee (blade) 6 × 3 ranged (pierce) 7 × 2 ranged (fire) |
L2 Orcish Crossbowman tower
4 × 3 melee (blade) 8 × 3 ranged (pierce) 10 × 2 ranged (fire) |
L3 Orcish Slurbowman tower
8 × 3 melee (blade) 10 × 3 ranged (pierce) 14 × 2 ranged (fire) |
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L2 Ram
11 × 3 melee (impact) (attack only, no counter-attack) 8 × 1 melee (impact) (defend only) |
L3 Siege Ram
16 × 3 melee (impact) (attack only, no counter-attack) 13 × 3 melee (fire) (attack only, no counter-attack) 14 × 1 melee (impact) (defend only) |
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L1 Town Hall
regenerates
5 × 3 melee (blade) 4 × 3 ranged (pierce) |
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L0 Wose Sapling
ambush, regenerates
8 × 2 melee (impact) |
L1 Wose
ambush, regenerates
13 × 2 melee (impact) |
L2 Elder Wose
ambush, regenerates
19 × 2 melee (impact) |
L3 Ancient Wose
ambush, regenerates
25 × 2 melee (impact) |
Last updated on Wed Mar 20 03:52:24 2024.