Cape Sundew
.
Special Notes: This unit is mentally linked to all of it's adjacent brethren and fights especially well in large groups. This unit's attack entangles its targets, thus preventing any form of retaliation. Also, Once this unit's attack has hit its mark, it is impossible to stray from it and it assured to land all remaining blows. This unit is able to drain a part of the damage it deals to enemy units and to share it with adjacent allied triffids.
Information
Advances from: | Sun Pitcher Malicious Root |
Advances to: | |
Cost: | 37 |
HP: | 42 |
Movement: | 5 |
XP: | 150 |
Level: | 2 |
Alignment: | lawful |
ID | IME_Capesundew |
Abilities: | unity |
Attacks (damage - count)
entangling tentacle melee | 6 - 3 blade | entangle |
Resistances
blade | 0% | pierce | 60% | |||
---|---|---|---|---|---|---|
impact | 40% | fire | -50% | |||
cold | 10% | arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 40% | |
Mushroom Grove | 2 | 50% | |
Sand | 3 | 20% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |