Millipede
.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit can move unseen in deep water, requiring no air from the surface. This unit gains 1 hitpoint added to its maximum whenever it kills a living unit. The swarming attacks of this unit become less deadly whenever its members are wounded. During battle, this unit can drain life from victims to renew its own health.
Information
Advances from: | Centipede |
Advances to: | |
Cost: | 32 |
HP: | 40 |
Movement: | 6 |
XP: | 150 |
Level: | 2 |
Alignment: | neutral |
ID | IME_Millipede |
Abilities: | skirmisher, submerge, feeding |
Attacks (damage - count)
arm-blade melee | 5 - 8 blade | swarm drains |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | 0% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | 3 | 30% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 1 | 60% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |