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Wesnoth Units database

Millipede

(image)

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Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit can move unseen in deep water, requiring no air from the surface. This unit gains 1 hitpoint added to its maximum whenever it kills a living unit. The swarming attacks of this unit become less deadly whenever its members are wounded. During battle, this unit can drain life from victims to renew its own health.

Information

Advances from: Centipede
Advances to:
Cost: 32
HP: 40
Movement: 6
XP: 150
Level: 2
Alignment: neutral
IDIME_Millipede
Abilities: skirmisher, submerge, feeding

Attacks (damage - count)

(image)arm-blade
melee
5 - 8
blade
swarm
drains

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water330%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Hills270%
(icon) Mountains370%
(icon) Mushroom Grove270%
(icon) Sand160%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village170%