Sekkou
There are few ninjas who will favor technology and equipment over skill, but they do exist. The Sekkou is one of them. As apt a scout as the Teisatsu, he however halted his training in stealth and archery to develop dizzying flash bombs to hurl at foes. Albeit seldom seen, they are a valuable asset to any ninja force, espcially on difficult terrain.
Special Notes: This unit can interrupt combat when it lands a blow with the correct weaponry. This unit is able to emit bright flashes of light that blind targets, limiting their chances to hit for a whole turn. This unit is so fast that it can attack first in battle, even on defense. This unit's attack fills a whole area and is particularly difficult to dodge.
Information
Advances from: | |
Advances to: | |
Cost: | 35 |
HP: | 38 |
Movement: | 8 |
XP: | 150 |
Level: | 2 |
Alignment: | chaotic |
ID | IME_Sekkou |
Abilities: | skirmisher |
Attacks (damage - count)
smoke bomb melee | 0 - 2 impact | firststrike interrupt | |
flash bomb ranged | 0 - 2 impact | firststrike dazzle |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |