Dune Skirmisher

(image)

Those Rovers who are proficient at scouting are elevated into the ranks of the Skirmishers. Discarding their bow, Skirmishers focus on developing their swiftness of foot to allow them to flow in and out of combat. They are often used to harry the flanks of opposing forces, and it is said to be easier to catch the wind in your hand than to catch a Skirmisher.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Dune Rover
Advances to: Dune Harrier
Cost: 35
HP: 46
Moves: 6
XP: 65
Level: 2
Alignment: liminal
Id: EAE Dune Skirmisher
Abilities:

Attacks (damage × count)

(image)longsword
melee
9 × 4
blade

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:54:56 2024.