- CampaignCampaign
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- Son of the Black-Eye
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- Autumn Kingdoms - Prologue
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- Birth of a Lich
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- Distant Memory
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- Elvish Dynasty RPG
- Elvish Incursion: Prologue
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- Five Fates
- Flight to Freedom
- For Power Around the World
- For Power I The First Dash
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- Forgotten Conflicts
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- Genesis Episode I
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- Grnk the Mighty, Part 1
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- Hair to the Throne
- Heroes: The Iron Bulwark
- Heroes: The Iron Bulwark
- Heroes: The Iron Bulwark
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- Ice Age Fun: Exodus
- In The Ring
- Inky's Quest
- Invasion
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- Journey Into the Dwarven Roots
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- Kill the King
- La Légende du Comte Dracula
- La couronne de Liest
- Legend of Far North
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Legends of Idaamub
- Lich's Terror
- Life of Mechzen
- Mage of Runes
- Marbus' Escape
- Melody of Wrath
- Melody of Wrath
- Melody of Wrath
- Melody of Wrath
- Melody of Wrath
- Merry Christmas
- Monsters of Midnight
- Napoleonic Wars
- Northern Forces
- Northern Rebirth
- Oath of Allegiance
- Omega's Tale
- Oneness of our Hearts
- Oneness of our Hearts
- Oneness of our Hearts
- Ooze Mini-Campaign
- Our Longest Year
- Palms amid Blue Dunes
- Panther Lord
- Pax Romana: The Rise of Vespasian
- Phantom Blood
- Purger of Evil
- Rally For Roanic
- Ray Among Shadows
- Ray Among Shadows
- Ray Among Shadows
- Rebellion in the fields
- Rebirth in Nature
- Return from Captivity
- Return from the Abyss
- Return of Sir Charles
- Return of the Monster
- Revenge of Kumakatok
- Revolution
- Rise of the Elementalist
- Salt Wars
- Sanctuary
- Saving Elensefar
- Saving Elensefar Redux
- Scenario With Robots
- Science Miracle
- Sepulchre of Elran
- Shadows of Deception: Episode I: Deceit
- Shadows of Deception: Episode I: Deceit
- Shattered Loyalty
- Sleuth Sisters
- Soldier of Wesnoth
- Son of the Black-Eye Easy Edition
- Source of the Elementals
- Strange Legacy
- Stranger In Wesnoth
- Swamp Witch Curse
- Swamplings
- Tactics Puzzles
- Talentless Mage
- The Altaz Mariners
- The Battle for the Contrabass Clarinet
- The Beautiful Child
- The Black Cross of Aleron
- The Case of the Missing Scepter
- The Champions of Ursidae
- The Dark Alliance
- The Dark Master
- The Demon of our Ourselves
- The Demon of our Ourselves
- The Demon of our Ourselves
- The Demon of our Ourselves
- The Devil's Flute
- The Dragons Lair
- The Earth's Gut
- The Elf, the Dwarf and the Mage
- The Emperor
- The Fall of Wesnoth (Part 1)
- The Flight of the Pelicans
- The Founding of Borstep
- The Garardine Ascendancy
- The Goblin Rebellion
- The Heist
- The Home
- The Kings's Quest
- The Library of Kratemaqht
- The North Wind
- The Potlot Mystic : Story I
- The Potlot Mystic : Survival Game
- The Price of Capture
- The Price of Capture
- The Ravagers
- The Ravagers
- The Rise of Wesnoth (Alternative)
- The Rising Underworld
- The Roar of the Woses
- The Rod of Justice
- The Rod of Justice
- The Sojournings of Grog
- The Story of the Wose
- The Tale of Vaniyera
- The Thelien Attack
- The Three Sisters Saga
- The Underdog
- The Unstoppable Legion
- The War of Terrador
- The White Troll
- The Wolves' Last Path
- The World of Death RPG
- The Young Khan
- Thrugbad The Good
- To Lands Unknown
- Trapped
- Trinity Part 1: Convergence
- Trinity Part 2: Over the Moon
- Two sides of one coin
- Undead Dwarves
- Up From Slavery
- Up the River Bork
- Voyage of a Drake: an RPG
- WML Guide
- War of Life and Death
- War of the Dragon
- War of the Elementals
- War of the Jewel
- Way of Dragon
- Way of Dragon
- Weshack
- Wings of Valor
- Wings of Valor
- Wings of Victory
- Wrath of the Lich Lords
- Xalzar Quest
- Zombies:Introduction
- EraEra
- 10ages
- 18thCentury Warfare
- A Neverending Era
- A Neverending Era AoH
- A Neverending Era AoH: Shops
- A Neverending Era AoH: XP
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- A Neverending Era: XP
- A New Land Era
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- Ageless Era
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- Bloodlegacy
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- Colosseum
- Complete Kylandra
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- DFW
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- DMM: The Settlers
- DMM: XP
- DMMH: Drops
- DMMH: Shops
- DMMH: XP
- DMML: Shops
- DMML: XP
- DMMLH: Shops
- DMMLH: XP
- Default + Beastmen
- Default + Black Tide
- Default + DFW
- Default + Deep Elves
- Default + Dunefolk (modified)
- Default + Dunefolk + The Soul Order
- Default + Eagle 11's version of Dunefolk
- Default + Goblins
- Default + Halflings
- Default + Islanders
- Default + Myths
- Default + Myths Lvl. 2
- Default + Nomads
- Default + Outlaws
- Default + Saurians
- Default + Southerners
- Default + The Soul Order
- Default + rw
- Default HOSL
- Default L0 Era
- Default Plus Era
- Default RPG
- Default Rats
- Default Werewolf Era
- Default plus Infernal
- Default+Arabian Nights
- Default+Dunefolk+Arabian Nights
- Default-1.12
- Default-1.4
- Default-1.6
- Default-1.8
- Den of Thieves Era
- Desert War
- Dov: Drops
- Dov: Settlers
- Dov: Shops
- Dov: XP
- Draconian Era
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- Era of Myths (balanced)
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- G.Race - Lv1
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- Lonely Era
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- Lonely Era Heroes + Age of Heroes + Black Tide Heroes
- Lonely Era RPG
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- LotI RPG Era
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- Moonday Era
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- Myths RPG
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- Old era
- Old era +imba +EoMa
- Old era +imbalanced
- PYRA Advanced
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- PYRA Standard
- PYRA Ultimate
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- Rashy Era default
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- Reign of Heroes
- Reign of Heroes
- Reign of Heroes
- Reign of the Lords
- Reign of the Lords
- Reign of the Lords
- Rome at the First Century
- Royal Rumble Lvl 2
- SX RPG Era
- SXC Default Low Level Era
- Sanguine Era
- Shards Era
- Silver Age
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- Steppefolk
- TOP GUN
- The Great Quest
- The Great Steppe Era
- The Great Steppe Era (Age of Heroes)
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- The War of Terrador
- Time Watchers
- Time Watchers
- WC AE II
- WC II
- WL Era
- WL Era + Dunefolk
- War Of The Gods Era Max LVLS v2.5.9.3.2
- War Of The Gods Era Random Recruits 3 Lvl Leaders v2.5.9.3.2
- War Of The Gods Era Random Recruits 4 Lvl Leaders v2.5.9.3.2
- War Of The Gods Era Random Recruits 5 Lvl Leaders v2.5.9.3.2
- War Of The Gods Era Random Recruits v2.5.9.3.2
- War Of The Gods Era Rpg v2.5.9.3.2
- War Of The Gods Era v2.5.9.3.2
- War of Dominions
- War of Legends Era
- War of Legends RPG
- Water Era
- Werewolf Era
- WesGo
- Wild Champions
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- WoFL age of heroes
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- RaceRace
- all
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- Ugallu
- Undead
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- Vanári
- Windsong Humans
- Wolves
- Woses
- Aberrations
- Abstractions
- Aragwaithi
- Asuri
- Avatars
- Bats
- Carapaces
- Celestials
- Deshrai
- Drakes
- DunefolkDunefolk
- Dune Apothecary
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- DwarvesDwarves
- Dwarvish Airscout
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- Dwarvish Youngling
- Ekimmu
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- Elvish Lady
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- Oathkeeper
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- Herald
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- Oathkeeper
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- Weaver
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- Weaver
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- Ascendant of the Worldsweave
- Wolves
- Woses
- LanguageLanguage
- Build Report
Oathkeeper
Until recently, it was believed that the Oathkeeper caste had, like many others, vanished with time, made unnecessary by long years of peace. It was not until the deepest vaults opened and they marched forth to do battle that it became clear that the Oathkeeper title had not only survived, but that the mantle had been passed down from generation to generation through the millennia. Those few who are offered membership are inevitably among the most skilled warriors ever to walk the world, and capable of holding back entire armies singlehandedly.
Special Notes:When used defensively, this attack always has at least a 60% chance to hit. The steadiness of this unit reduces damage from some attacks, but only while defending. This unit regenerates, which allows it to heal as though always stationed in a village. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | Lorekeeper |
---|---|
Advances to: | ‒ |
Cost: | 50 |
HP: | 76 |
Moves: | 5 |
XP: | 80 |
Level: | 3 |
Alignment: | neutral |
Id: | Oathkeeper_Hathor |
Abilities: | steadfast, regenerates |
Attacks (damage × count)
fist melee | 7 × 6 impact | counter | |
soul surge ranged | 18 × 2 arcane | marksman |
Resistances
blade | 30% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 10% | |||
cold | 10% | arcane | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 70% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Fungus | 2 | 50% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |