Potion Smith

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The first 'Potion Smiths' were mockingly named by rival Runesmiths who believed that devoting one's time to the study of mixing potions and leaves was a worthless endeavor. As time passed the name remained, and is now given as a title of honor to Alchemists who have advanced their skills sufficiently to earn them renown on the battlefield. Defeating the effects of poison is the accomplishment of any Alchemist who becomes a Potion Smith, and their skills make them in high demand.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit is capable of basic healing. This unit is capable of neutralizing the effects of poison in units around it.

(portrait)

Information

Advances from: Alchemist
Advances to: Master of Alchemy
Cost: 40
HP: 40
Moves: 4
XP: 100
Level: 2
Alignment: neutral
Id: EAE Potion Smith
Abilities: heals +4, cures

Attacks (damage × count)

(image)morningstar
melee
4 × 2
impact
(image)bolas
ranged
6 × 2
impact
slows
marksman

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:12:04 2024.