Djinn

(image)

A Djinn is a master of the mysterious arts practiced by this mysterious race. His enemies know that they must be wary, for a warrior with his cunning and skill is not easy to escape.

Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.

 

Information

Advances from: Genie
Advances to:
Cost: 53
HP: 32
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: FE_Djinn
Abilities: teleport

Attacks (damage × count)

(image)fist
melee
7 × 4
impact
(image)fire
ranged
9 × 4
fire

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire70%
(icon) cold10% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water450%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water350%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 03:12:33 2024.