Aqua Initiate

(image) (image)

Some people show an unusual affinity to water and ice, and the corresponding magic, a trait hitherto thought to be found only in merfolk. The results can be astounding, provided they pursue their abilities. This affinity to water magic also grants them higher mobility in water.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)
(portrait)

Information

Advances from:
Advances to:
Cost: 20
HP: 28
Moves: 5
XP: 50
Level: 1
Alignment: lawful
Id: Aqua Initiate
Abilities:

Attacks (damage × count)

(image)staff
melee
5 × 1
impact
(image)aqua blast
ranged
6 × 4
impact
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-10%
(icon) cold60% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef260%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp350%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:47:42 2024.