Orcish Night Purger

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Orcish chieftans come to power by internal fueds, man-to-man combat and clan wars. The measure of any orcish chieftan is the length of their rule for it takes cunning and ferocity to remain in power in such a system. Because of this few orcs ever rise to be the level of Emporer or Supreme and if one does you can be sure that he has a master assassin on his side. A great assassin eliminates competition and ends wars before they have even began, and the Purger is a truly great assassin. The legendary Purger is said to have been behind the rise and fall of every great Orcish Sovereign and his blade has silenced thousands.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The length of this unit’s weapon allows it to strike first in melee, even in defense. During battle, this unit can drain life from victims to renew its own health. This unit is able to hide at night, leaving no trace of its presence.

(portrait)

Information

Advances from: Orcish Night Stalker
Advances to:
Cost: 85
HP: 67
Moves: 6
XP: 190
Level: 5
Alignment: chaotic
Id: ROLOrcish Night Purger
Abilities: nightstalk

Attacks (damage × count)

(image)scythe
melee
19 × 3
blade
dread
(image)poisoned knives
ranged
14 × 3
blade
marksman
poison

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 04:43:54 2024.