Quenoth Sun Sylph

(image)

In times past, those who stepped beyond the boundary of the worlds of elf and faerie were called Sylphs, mystics with unparalleled knowledge of the secrets of the natural sphere. However, in the harsh new world, the path into the realm of the faerie became no longer a journey into the heart of nature, but a diverging path between light and darkness. Those elves who embrace the burning suns as the fulcrum of life and death learn also to harness their power, transforming into beings imbued with radiant fire. These Sun Sylphs very much embody the power that they wield: light that heals and protects, and flames that smolder with destruction.

Special Notes: This unit is capable of basic healing and slowing dehydration. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. Illumination increases the lighting level in adjacent areas.

(portrait)

Information

Advances from: Quenoth Sun Singer
Advances to:
Cost: 34
HP: 59
Moves: 6
XP: 150
Level: 3
𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: lawful
Id: Quenoth Sun Sylph
Abilities: 𐑣𐑰𐑤𐑟 +4, 𐑦𐑤𐑵𐑥𐑩𐑯𐑱𐑑𐑕

Attacks (damage × count)

(image)𐑑𐑳𐑗
𐑥𐑱𐑤𐑱
10 × 2
𐑓𐑲𐑼
(image)𐑓𐑺𐑦 𐑓𐑲𐑼
𐑮𐑱𐑯𐑡𐑛
11 × 4
𐑸𐑒𐑱𐑯
𐑥𐑨𐑡𐑦𐑒𐑩𐑤

𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟

(icon) 𐑚𐑤𐑱𐑛0% (icon) 𐑐𐑽𐑕0%
(icon) 𐑦𐑥𐑐𐑨𐑒𐑑0% (icon) 𐑓𐑲𐑼0%
(icon) 𐑒𐑴𐑤𐑛0% (icon) 𐑸𐑒𐑱𐑯-10%

Terrain

TerrainMovement CostDefense
(icon) Deep Water30%
(icon) Fake Shroud0%
(icon) Fungus250%
(icon) 𐑒𐑨𐑕𐑩𐑤160%
(icon) 𐑒𐑱𐑝130%
(icon) 𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓150%
(icon) 𐑓𐑤𐑨𐑑150%
(icon) 𐑓𐑮𐑴𐑟𐑩𐑯240%
(icon) 𐑓𐑹𐑦𐑕𐑑250%
(icon) 𐑕𐑢𐑭𐑥𐑐140%
(icon) 𐑕𐑭𐑯𐑛160%
(icon) 𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼140%
(icon) 𐑝𐑦𐑤𐑦𐑡160%
(icon) 𐑣𐑦𐑤𐑟150%
(icon) 𐑥𐑬𐑯𐑑𐑩𐑯𐑟260%
(icon) 𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤230%
Last updated on Wed Mar 20 02:45:11 2024.