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- Sílfida solar de Quénor
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- Gran mago
- Alabardeiro
- Infante pesado
- Salteador
- Home a cabalo
- Humano comandante
- Mestre cazador
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- Lanzador de xavelina
- Cabaleiro
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- Mago
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- Nigromante
- Proscrito
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- Mago vermello
- Pillabán
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- Rufián
- Sarxento
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- Lanceiro
- Espadachín
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- Mago branco
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- Lobos
- MonstrosMonstros
- Araña de cova
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- Demo de po
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- Home das neves
- Moradores das dunasMoradores das dunas
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- Aburador das dunas
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- Inanimado
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- LinguaLingua
- Build Report
Cantante solar de Quénor
Faerie and elven magic have oft been aptly associated with life, from which they draw the majority of their power. However, with the death of much of Irdya’s flora, the Quenoth Elves were forced to seek another source for their sorcery. In time, they learned to harness the power of the suns Sela and Naia - the twin stars that had razed the forests of Irdya to ashes, yet still spring forth the energy required for sparking life. Those who master this new magic sing of the dual nature of these embodiments of fire: flames that are both life and life’s demise.
Special Notes: This unit is capable of basic healing and slowing dehydration. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | Mística de Quénor |
---|---|
Advances to: | Sílfida solar de Quénor |
Cost: | 34 |
HP: | 50 |
Moves: | 5 |
XP: | 90 |
Nivel: | 2 |
Aliñación: | legal |
Id: | Quenoth Sun Singer |
Abilities: | sanda 4 |
Attacks (damage × count)
tocar corpo a corpo | 7 × 2 lume | ||
lume feérico a distancia | 10 × 3 arcano | máxico |
Resistencias
folla | 0% | perforación | 0% | |||
---|---|---|---|---|---|---|
impacto | 0% | lume | 0% | |||
frío | 0% | arcano | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Area | 1 | 60% | |
Arrecife costeiro | 2 | 30% | |
Auga pouco profunda | 3 | 20% | |
Auga profunda | ‒ | 0% | |
Bosque | 2 | 50% | |
Braña | 2 | 30% | |
Castelo | 1 | 60% | |
Chaira | 1 | 40% | |
Cogomelos | 2 | 50% | |
Conxelado | 3 | 30% | |
Cova | 2 | 30% | |
Intransitábel | ‒ | 0% | |
Manto falso do descoñecido | ‒ | 0% | |
Montañas | 3 | 60% | |
Outeiros | 2 | 50% | |
Vila | 1 | 60% |