Commander Shadowmage

(image)

Years of violence and brutality to support the study of forbidden magical arts have turned Commander Shadowmage into feared fighter. But finding sanctuary in a mysterious order he left behind a life of outlaw, and now teach both shadow magic and sword fighting in secrecy as leader of Shadowmages. Few humans fathom the secrets of light and dark magic and retain their sanity. Commander Shadowmage can master that balance, fully existing neither in the world of light nor the world of darkness.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from:
Advances to:
Cost: 60
HP: 50
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: Commander Shadowmage
Abilities: leadership

Attacks (damage × count)

(image)rune sword
melee
6 × 4
blade
magical
(image)ice blast
ranged
8 × 4
cold
magical
(image)shadow blast
ranged
17 × 2
impact
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:52:48 2024.